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		<title>Thoughts from around the globe</title>
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		<description><![CDATA[


This week I thought I would go ahead and bring forth  some opinions from various high ranked platinum players in all 3  divisions. Many have willingly voiced their opinion on the current state  of Starcraft 2, and have even gone so far as to offer possible remedies  to what they feel [...]]]></description>
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<p>This week I thought I would go ahead and bring forth  some opinions from various <strong>high ranked platinum players in all 3  divisions</strong>. Many have willingly voiced their opinion on the current state  of Starcraft 2, and have even gone so far as to offer possible remedies  to what they feel are growing problems. Below are interviews chalk full  of great reading material to help those without the beta get a better  understanding for how the game is progressing currently. Without further  adu here they are!<br />
<span id="more-898"></span></p>
<p>This first interview was conducted with  Louder. Coming from Starcraft 1, and being a notable force to reckon  with in Broodwar, it is no doubt that Louder was able to rise to the  very top echelon of play soo swiftly, and deliver his opinion on the  current state of the betatest.</p>
<p><a href="http://androidbit.com/wordpress/2010/02/24/interview-louder-david-fells/" target="_blank">http://androidbit.com/wordpress/2010/02/24/interview-louder-david-fells/</a></p>
<p>This  next interview is with another top US Platinum player, and a friend of  Louders. Inka also hails from the original Starcraft, and has just  recently become rather good. Playing for team USA, as well as sponsored  team Evil Genisus he looks to make a name for himself in Blizzard&#8217;s  thrilling new title. Read and enjoy.</p>
<p><a href="http://androidbit.com/wordpress/2010/02/26/interview-inka-kelby-williams/" target="_blank">http://androidbit.com/wordpress/2010/02/26/interview-inka-kelby-williams/</a></p>
<p>Jumping  oversea&#8217;s for a little bit, we switch our attention from the US beta,  to the European one. Bolstering tons of top Starcraft 1 players, the  European server has quite a bit to say regarding the current metagame,  and the possible future of Starcraft 2.</p>
<p>Starting things off is  the original viking himself, Liquid.Nazgul! One of the biggest names in  early Starcraft 1, he was one of the first non-korean players to take  wins from the old school legend Slayers`Boxer (Proclaimed best korean  player of all time). His success allowed him a temporary career in South  Korea as a Professional Gamer alongside a few select others. Not many  have risen to the level of Nazgul, and his words should be taken  seriously and hopefully considered by Blizzard.</p>
<p><a href="http://androidbit.com/wordpress/2010/03/04/interview-nazgul-victor-goossens" target="_blank">http://androidbit.com/wordpress/2010/03/04/interview-nazgul-victor-goossens</a></p>
<p>Jumping  from one of the originators of Starcraft to a much newer face in  MorroW. Unknown to the community for many many years, MorroW just  recently hit the spotlight after ending in 2nd place in the ladder stage  behind Idra in one of the biggest online tournaments to date, the TSL  (TeamLiquid Starleague). Gaining respect in the previous community,  Morrow is able to carry this over to Blizzards new title. Read what he  has to say regarding current balance and gameplay.</p>
<p><a href="http://androidbit.com/wordpress/2010/02/16/morrow-stefan-andersson-the-professional/" target="_blank">http://androidbit.com/wordpress/2010/02/16/morrow-stefan-andersson-the-professional/</a></p>
<p>Moving  east we now head over to Asia, and the South Korean scene. For the past  10 years, South Korea has been a dominating force in the RTS industry,  with players making well into the hundreds of thousands of dollars. Huge  pro-teams have been set in place for years already, and millions of  Korean residents find their entertainment in either watching competitive  RTS, playing it, or both. Due to this influx in interest, South Korea  has fostered billions of dollars in revenue. It is only natural that  something as big as Starcraft 2 would stir up tons of fresh faces , and  furious fingers in South Korea&#8217;s mecca of gaming.</p>
<p>First is an  interview with ex semi-pro player Zenio.WeRRa. He used to play Warcraft 3  at a very high level, but upon hearing of Starcraft 2&#8217;s future arrival,  he dropped everything, and switched over to Starcraft 1. After  switching over, he spent a year with Starcraft in preperation of it&#8217;s  successor. Below is the interview translation from Korean to English,  but more importantly, below are the words of a great Korean professional  gamer. Read on and find out what he has to say!</p>
<hr /><em><span style="font-size: 7pt; line-height: 1.3em;">YGosu: Hello, it’s YGosu  here. Let’s begin with a brief introduction.<br />
Zenio: Hi, my name is  Choi Jung Min, and I’m 20 years old. I live in Uijeongbu, and I’m  currently unemployed….</p>
<p>YGosu: Oh, 20 years old! In the prime of  your youth, I see. You have a girlfriend?<br />
Zenio: Huk! We broke up a  week ago…</p>
<p>YGosu: T_T. My condolences to you.<br />
Zenio: T_T</p>
<p>YGosu:  If it was one week ago, that coincides interestingly with the release  of the Starcraft 2 beta. Does that have anything to do with your  ridiculous win rate and #1 ranking?<br />
Zenio: Well I wanted to break up  since before, and with the Starcraft II Beta coming out and all, I told  her we should break up.</p>
<p>YGosu: Indeed… You took those wise words  to heart: To achieve great things, distance yourself from women.<br />
Zenio:  Yup, lolz.</p>
<p>YGosu: So, you’re #1 in division one of the platinum  league, and have an amazing win rate with 224 wins and 50 losses. In  short, you’re kinda good at Starcraft 2. So, you think you’re pretty  good then?<br />
Zenio: ;;;;; (implies that he’s flustered) Nope. It just  looks like I’m good because the Starcraft players aren’t playing yet. If  the Starcraft players start, I think I’m gonna fall behind, they’re  scary!</p>
<p>YGosu: Oh well then. Then who do you think is the best  player in the Starcraft II beta so far? For example, yourself….<br />
Zenio:  Well, I’d like to say it’s me, but I’ll just say it’s Hyungju hyung  (Check[pooh], Warcraft III pro who is #1 in another division), hehehe.</p>
<p>YGosu:  What a peculiar answer, humble and yet not so humble at the same time.<br />
Zenio:  LOL</p>
<p>YGosu: Starcraft II is a Protoss bonanza right now, but  you’re tearing stuff up as Zerg. How are you spanking this overflow of  Protoss players?<br />
Zenio: Oh, Protoss is strong?</p>
<p>YGosu: If  you look at the platinum rankings, about 70% of the players are Protoss.  I counted myself yesterday, I played 14 PvPs during a 20 game stretch  yesterday.<br />
Zenio: Protoss doesn’t have anything to stop mutalisks  with. I play thinking that if I can just survive the best I can with  sunken colonies and zerglings, I’ll win when I get to mutas.</p>
<p>YGosu:  Oh, I think I’ve lost to that a few times. Do you mean the 13 pool  -&gt; Expand -&gt; Corruptor + Mutalisk build?<br />
Zenio: Yeah. As you  make mutas, you’ll have some extra minerals, while you don’t have enough  gas. I just throw all those extra minerals into drones, and once I’ve  secured my second base I can make 5 hatcheries and mass roaches in a  macro game. Kind of like ZvT in Starcraft: Brood War.</p>
<p>YGosu: I&#8217;ve  lost to it, and it&#8217;s a really scary build. There&#8217;s no real counter for  that as Protoss?<br />
Werra : Nope. You make mutas, and make a hatchery at  your main, two at your natural, and two at your third base, a queen at  each of them and then win like that. If you eventually take 4 gas bases,  you just can&#8217;t lose.</p>
<p>YGosu: You can run five hatcheries, all of  them with queens?<br />
Zenio: Yup.</p>
<p>YGosu: I’d like to tell you that  you’re kinda awesome. So you’re saying that as of now, the Phoenix,  which are supposed to counter mutalisks, can’t really do much against  them?<br />
Zenio: Yeah, I think so, and that it will probably be patched.  There’s no good way to stop mutas right now…</p>
<p>YGosu: I guess so.  Even if you get Phoenixes, they die easily to Corruptors. Even Archons  aren’t like they used to be…<br />
Zenio: Yeah, it’s easy to dodge storm.  Storm is just too weak. And if you make too many stalkers, you just die  to zerlings and roaches.</p>
<p>YGosu: What a clear explanation from the  ZvP master. I’m worried that more Zerg players will start using this  strategy now. I’m considering deleting this interview T_T<br />
Zenio:  Gasp!!!</p>
<p>YGosu: Onto the next question. It’s very hard to find a  high ranking Terran in the platinum leagues, why do you think Terran is  doing so poorly now?<br />
Zenio: Hmmm… I need a clever answer for this  one… People might hate me if I answer this poorly, lol.</p>
<p>YGosu: Do  you visit our site? If you did, you’d know it’s our policy to act  first, and deal with the consequences later.<br />
Zenio: Really?</p>
<p>YGosu:  Are you really a YGosu user?<br />
Zenio: Yes. I’m always checking the  site out. I also had the #1 popular post a while ago.</p>
<p>YGosu: Oh,  then you’re an Elite YGosu-er. In the spirit of our website, spit some  truth.<br />
Zenio: Well in that case, Terran is strong, but no one knows  how to use them.</p>
<p>YGosu: Wow, a pretty strong statement there. So  you mean the players aren’t used to the new Terran yet? Or that all the  Terran users are chobos?<br />
Zenio: I mean… I think so far that a lot of  Warcraft III players are playing Starcraft II. They’re trying too hard  to play the game like Warcraft III. How should I say this… they focus  too much on microing units with special abilities, or trying to fight  major battles with an army they’ve saved up. That’s not Starcraft. You  have to make stuff quickly, burn through it quickly, and expand all the  while. The Warcraft III players like to play off one base and complete  their unit combinations.</p>
<p>YGosu: So you mean they are too  passive, and too focused on battles?<br />
Zenio: I’ve tried Terran a  little bit, and it seems like going 1 barracks expand is good, just like  Starcraft: Broodwar. No one uses this build though. I think resource  oriented play is good.</p>
<p>YGosu: Most people seem to think that it’s  very difficult to protect a fast expansion in Starcraft II, but you  think Terran can pull it off?<br />
Zenio: Yes, of course. If you scout  them trying to attack you early, you can defend easily by building  bunkers in time. If you defend a rush, then obviously you’re ahead. I  think Terran can be very strong if they expand followed with a well  timed attack, like Starcraft: BW.</p>
<p>YGosu: Ah, spoken like a true  gosu, breaking the existing notions.<br />
Zenio: No, I’m not rewriting the  rules or anything. Think about it. In a game that’s been played for  over ten years, and researched to death, standard play isn’t standard  for nothing. There’s a good reason. Starcraft II might be a different  game from Starcraft: Broodwar, but classic play still works in the end.  I’m kind of disappointed that people are missing that.</p>
<p>YGosu: Do  you have a lot of experience at Starcraft: Broodwar as well?<br />
Zenio:  Yes, I practiced a lot in preparation for Starcraft II.</p>
<p>YGosu: So  that’s what it was, you did seem unusually good. How did you prepare  exactly?<br />
Zenio: It was about this time last year, so it’s been an  entire year now. I heard around then that the Starcraft II beta was  coming out, so I stopped playing Warcraft. At the time, I was actually  practicing to be a Warcraft progamer. To be honest, it was really tough.  I suffered so much because the bar was already set so high. But when I  heard the Starcraft II beta was coming out, I thought about hard it had  been for me so far, and I decided to make a clean cut from Warcraft and  take a shot at Starcraft II.</p>
<p>And in order to prepare for that, I  started to play Starcraft: Brood War from March of 2009. But I didn’t  know how to play Starcraft. I started in public games on the Battle.net  Asia server. Then I learned about the “op 345” channel. I practiced  there for a while, and then my friend told me about ICCup. So I switched  to ICCup and played there. I managed to get to A- in about three  seasons.</p>
<p>YGosu: That’s incredible. Starcraft is hard to get good  at, even if you play it for two or three years. But you managed to hit  A- in only a year. You must have practiced really hard. Did you feel  discouraged at any point?<br />
Zenio: Yes, it was hard. It’s a totally  different game from Warcraft III, so it would be strange if it wasn’t  hard. It wasn’t really the gaming that was hard on me, it was some other  things.</p>
<p>YGosu: What was the hardest part?<br />
Zenio: I didn’t  have a good environment around me when I was playing Warcraft III. I was  going to school, and had some family problems. My heart wasn’t all into  it either. But now I’m out of school, and I’ve made up my mind. Now I  can focus on Starcraft II completely.</p>
<p>Also, since I’ve tasted  failure with Warcraft III, I would really hate to fail at Starcraft II.  I’m the youngest kid in my family, and I don’t want to disappoint them  when all eyes are on me. Think about it, the little kid in the family,  wasting all of his time on video games, how that would break his  parent’s hearts. I’m so sorry to them, so terribly sorry. I really want  to succeed at Starcraft II so I can make my parents happy.</p>
<p>YGosu:  That’s some resolve and determination there. You’ve persevered through  that pain and practicing hard right now, I know you’re going to succeed.  You’ll become the pride of YGosu! If you’d just do some One Piece (an  anime) cos-playing, you could try and become not only the president of  YGosu, but even the Emperor… (YGosu in-joke I don’t understand).<br />
Anyway  onto the next question. So what do you think about Starcraft II? Do you  think it can succeed just like the original?<br />
Zenio: Of course. I  watched Starcraft I on TV recently, and I just couldn’t watch it… And I  really like Starcraft.</p>
<p>YGosu: What do you think the strengths of  Starcraft II are?<br />
Zenio: First off, it’s still in the beta phase, yet  Battle.net works really well so even new players can start playing with  ease. The ladder system is great, too. From an observer’s standpoint,  the tempo of the game is quick so it’s fun to watch.</p>
<p>YGosu: Were  you thinking about E-sports with that last bit?<br />
Zenio: Yes. There’s a  real joy to watching the game.</p>
<p>YGosu: On the other hand, what do  you think the weaknesses are? In terms of balance, or gameplay.<br />
Zenio:  The sound effects could be better. I think Zerg has the biggest problem  there, there’s just no energy behind the unit sounds. It barely sounds  like they’re responding when you click on them, and you can’t tell what  unit is making what sound. There aren’t units that sound desperate or  growl at you aggressively, and the “You require more minerals” sound is  kind of off-putting (the Korean dub of the Zerg lady is said to be  pretty bad). So it’s kind of annoying.</p>
<p>YGosu: We’ll try to send  your feedback to Blizzard. What about the maps then? Do you think  anything is wrong with them right now? Like, racial imbalances, or  differences in starting positions?<br />
Zenio: You know Desert Oasis,  right? The main and natural are so far apart, so you have to defend them  separately, which makes it difficult to expand. Even if you do succeed  at expanding, it’s really hard to defend it, so I think the map forces  you to play off your main. Naturally, you don’t get to make many units…  It would be nice if they got rid of maps like that. I – I’m not saying  that because I’m a Zerg user!</p>
<p>YGosu: … Thank you for your  insightful (selfish) opinions. (The quip about selfishness is YGosu’s,  not mine)<br />
You don’t feel that there’s any imbalance in starting  positions?<br />
Zenio: Nope, haven’t felt that yet.</p>
<p>YGosu: Then  what do you think is overpowered so far? Like, something like “Warp  Gates are imba!” or like the mutalisks in ZvP like you mentioned before.<br />
Zenio:  Overpowered, hmmm…</p>
<p>YGosu: For example, Warp Gates or Mutalisks…<br />
Zenio:  Hmm.. Like I said before, I think mutalisks are overpowered. Besides  that, I don’t think anything is really overpowered. I think the balance  is pretty good overall, with the exception of mutas in zvp.</p>
<p>YGosu:  Sharp observation, I hope it will be patched soon T_T. Are you  streaming on Afreeca? Most other gosus stream their games there.<br />
Zenio:  No, my computer is pretty bad T_T. I’m playing on lowest settings. I’d  have to go to a PC Bang in order to broadcast. But it’s a pain to do  that, and it takes a lot of money. I’d love to stream, but I’m not in  the situation to do so right now.</p>
<p>YGosu: Laziness is fearsome  indeed. The answer might be obvious, but would you like to be a  pro-gamer once Starcraft II is released?<br />
Zenio: Yes, of course. For  that, I’ve dropped everything else and gone all-in with Starcraft II.</p>
<p>YGosu:  That shows in the insane amount of games you’ve played. Not even a  week, and 300 games…<br />
Zenio: 40 a day is my goal. No more, no less,  just getting in 40 games a day is my goal so far.</p>
<p>YGosu: We  really hope you become a Starcraft II pro. Personally then, which  progamer are you excited about making the possible leap from Starcraft I  to Starcraft II?<br />
Zenio: Hmm… Flash or Jaedong. I guess that’s a  pretty common answer.</p>
<p>YGosu: Yeah… A bit boring. Just say Yellow.<br />
Zenio:  No no no no no.</p>
<p>YGosu: Kong Gga Ji ma T_T (don’t bash Yellow).<br />
Zenio:  Lol. Well just personally, it’s Rock. I met him while I was playing  Warcraft a long time ago. Since he’s dabbled in Warcraft III, I think  maybe he’ll be okay at Starcraft II because they have a similar  interface? Though should I be saying this about Rock? He’s still playing  Starcraft…</p>
<p>YGosu: Perfectly OK. The commander of the major  leagues (Stork. Refers to Rock’s nickname, commander of the minor  leagues. Go look up his record in Challenge league or Survivor  tournament, he’s incredible there) plays World of Warcraft, you know.<br />
Zenio:  …. Really?</p>
<p>YGosu: ….Who knows? We’re not sure either. Someone  out there must know the truth anyway.<br />
Well, in conclusion, a word to  the YGosu-ers from a YGosu-er who will go on to become a Starcraft II  pro!<br />
Zenio: YGosu is such a familiar site to me, so it’s an honor to  be interviewed like this. I’ll try hard so you guys can interview me  later when I’m a Starcraft II pro.</p>
<p>YGosu: When you’re a pro,  please plug our site. Something like “I start my day by browsing YGosu.”<br />
Zenio:  ROFL</p>
<p>YGosu: Ok, now pick the next interviewee. Who should we  interview, amongst the many Starcraft II players?<br />
Zenio: Hmm, who  should I pick?</p>
<p>YGosu: Don’t worry about it, just act. Like I said  before. You’re a YGosuer? Act first, think later.<br />
Zenio: Then I pick  Kim Dong Su, Garimtoss. He’s like the only Starcraft player who’s high  in the ladder, so I think it would be great if you interviewed him.</p>
<p>YGosu:  ….Thanks for picking such a difficult guy to get a hold of. Anyway,  thanks for the interview! We hope to see you again as a YGosu-er  progamer!<br />
Zenio: Thanks guys</p>
<p></span></em></p>
<hr />Next, and  equally as impressive is Check[pooh]. Hailing from South Korea, and  being a dominate force in the Warcraft 3 scene, Check has decided to  move on, and try his chances at a fresh new title. With a heart of  dedication, and the hand speed of the gods, check fills us in on what he  feels is both positive and negative so far with the current design.  This interview has been translated from Korean to English and is worthy  of a read.</p>
<hr /><span style="font-size: 7pt; line-height: 1.3em;"><em>YGosu:  Hello. It’s an honor to interview a Warcraft III hero such as yourself.  Could we begin with a brief introduction?<br />
Check: Hi, I’m Lee Hyung  Ju, a Warcraft III progamer who’s thinking about switching to Starcraft  II.</em></p>
<p><em>YGosu: Ah, so you plan to switch? I’ve played you a few times  on the ladder, and each time I was scared s***less. So as a Warcraft  III player, I doubt you’ve heard of YGosu… But what do you know of us?<br />
Check:  You’re a Starcraft community.</em></p>
<p><em>YGosu: Thank you for recognizing  us. At YGosu, we like to set ourselves apart from other interviews with  our lighter tone and humor. We also request a certain degree of  frankness, which has made is famous in the Starcraft community. We look  forward to your honest and entertaining answers!<br />
Check: Ok.</em></p>
<p><em>YGosu:  To begin with, we noticed that you’ve managed to be successful as a  gamer even though you’re well over sixty years old. What is your secret?<br />
Check:  I was born in 1986, so I don’t think I’m sixty quite yet. When I get  into a game, I try to think about that game non-stop, and cut out  thoughts that are irrelevant.</em></p>
<p><em>YGosu: In Starcraft, 25~26 years  old is already considered to be an upper limit, so I seem to have made a  mistake in thinking it’s the same in Warcraft III. So you’re focusing  on Starcraft II exclusively now?<br />
Check: Yes, all-in with Starcraft  II.</em></p>
<p><em>YGosu: Playing the Starcraft II ladder, I notice a lot of  other Warcraft III gamers are focusing on Starcraft II. Is that how it  is in the Warcraft III community right now, everyone is just naturally  shifting to Starcraft II?<br />
Check: Yeah, besides the WeMade Fox team,  everyone seems to be going over.</em></p>
<p><em>YGosu: What’s different about  the WeMade Fox team, is it because they are salaried?<br />
Check: I don’t  know the details, but the company hired them as Warcraft players, so I  guess it’s right that they play Warcraft III.</em></p>
<p><em>YGosu: That’s a  similar position as the Starcraft: BW gamers. If you’re part of a team, I  suppose it’s the rule that you follow team policy. Then tell us what  you think of Starcraft II.<br />
Check: It’s still beta, but it seems very  complete. The balance is alright, and I rate it highly from an E-sports  perspective as well. It’s being streamed a lot lately, and it’s getting a  good response from the viewers. It’s personally pretty fun to watch  other guys play as well.</em></p>
<p><em>YGosu: Outside E-sports aspects, do you  think Starcraft II is a fun game that the average person could enjoy?<br />
Check:  I think that maybe Brood War fans might not be able to get used to the  fact that Starcraft II is in 3D. But it’s really similar to the  original, and if they gave it a try I think they’d like it. The  interface is more convenient, too.</em></p>
<p><em>YGosu: Now that you bring up  the interface, it makes me curious. Fans of Broodwar and War3 are  furiously typing it out over the internet about whether who Starcraft II  will be more advantageous for. What do you think?<br />
Check: Eh, it just  comes down to individual skill.</em></p>
<p><em>YGosu: So you’re saying that  because it’s a new game, it’s all up to the individual, and it doesn’t  really matter what game they played before.<br />
Check: Pretty much.</em></p>
<p><em>YGosu:  Warcraft III pros are dominating the ladder right now. So you would say  that this isn’t because they’re Warcraft III players, but because they  are guys who were good enough at games to be pro-gamers?<br />
Check: Yeah,  I think they have the basic RTS instincts, and with the BW gamers tied  up by their teams, just from the outside it looks like Warcraft III  gamers are doing well. If we all started off the same, who knows what  the result would be?</em></p>
<p><em>YGosu: It hasn’t really occurred yet, but  everyone is relishing the moment BW and War3 gosus collide in Starcraft  II. Which players do you think would adapt easily to Starcraft II?<br />
Check:  I think players who are doing well right now, like Jaedong and Flash  etc would be all be good if they tried Starcraft II. Their basic ability  to macro and micro is just so good…</em></p>
<p><em>YGosu: We’ll know the result  of such a showdown someday. Personally, I’d throw my vote in with the  Warcraft III pros. You guys are just so good right now…<br />
What do you  think the strengths of Stracraft II are? What are its most interesting  characteristics and points of interest?<br />
Check: The Korean  translations are dubs aren’t awkward at all, the graphics are great, and  Battle.net 2.0 is good.</em></p>
<p><em>YGosu: This question is about the  gameplay. As you’re well aware, most of the high ranking platinum league  players are either zerg or protoss. Why do you think Terran is doing so  badly?<br />
Check: There’s just no one who uses them correctly. I think  it’s because they try to play it just like Brood War. I’ve been playing  as Terran a lot lately, and they’re really strong. I was originally  thinking of playing Zerg, but now I’m thinking about switching to  terran.</em></p>
<p><em>YGosu: What do you think the strengths of Terran are?<br />
Check:  You can scan and see what your opponent is doing.</em></p>
<p><em>YGosu: Do you  think scouting is such a huge advantage? As long as you know what your  opponent is making, do you think terran is capable of putting together a  strong counter?<br />
Check: Like it is in any game, scouting is  important. I don’t think Terran has any weak units, and if you combine  them to counter your opponent they’re pretty strong.</em></p>
<p><em>YGosu: I  would really like to ask for a specific strat here, but the competition  is so fierce these days I’ll hold back. Are you going to continue  streaming on Afreeca?<br />
Check: I started yesterday, and I plan to keep  on going.</em></p>
<p><em>YGosu: What kind of fun do you get out of interacting  with your viewers in such a way?<br />
Check: To be honest it’s not really  to interact, it’s to get my name out there.</em></p>
<p><em>YGosu: So you’re  advertising that “I, Check, am going to be the best Starcraft II  player”?<br />
Check: Yup.</em></p>
<p><em>YGosu: We await the day that the ID Check  shows up at the finals of a Starcraft II proleague.<br />
How about a  parting word for our readers? They are the future Starcraft II viewers  who might cheer for you one day…<br />
Check: It was an honor to be  interviewed, and I hope to do well in Starcraft II tournaments in the  future.</em></p>
<p><em>YGosu: And a final resolution, and your pick for the next  interview if you please? And umm, could you get your pick to talk to  us? Please?<br />
Check: Hmm, a bit ambiguous as to whom I should pick.</em></p>
<p><em>YGosu:  If you could introduce us to a Warcraft III gamer who’s all-inning with  Starcraft II, we would shed tears at your merciful gesture…<br />
Check:  That’s a bit tough…. There’s this kid called ZenioWerra, he’s #1 right  now. I had his MSN, but I can’t seem to find it. I’ll get him for you.</em></p>
<p><em>YGosu:  Ah, that ultra gosu who’s #1 in platinum division one. Then we trust in  you! Thank you for the interview. We hope you do well in Starcraft 2!<br />
</em></p>
<p></span></p>
<hr />Staying  in South Korea, we move along to much more recoginizable faces. Hailing  from the Proteam eStro, none other than the white prodigy himself,  Artosis gives his thoughts on the game. Never being shy to good  discussion Artosis definitely states his opinion on the game, and it&#8217;s  possible emergence into the E-Sport scene.</p>
<p><a href="http://androidbit.com/wordpress/2010/02/17/artosis-dan-stemkoski-the-ghost-of-esports-yet-to-come/" target="_blank">http://androidbit.com/wordpress/2010/02/17/artosis-dan-stemkoski-the-ghost-of-esports-yet-to-come/</a></p>
<p>One  last Korean player who just recently gave his opinion on the game is  none other than the old school legend Garimto. Many years ago, Garimto  was able to win a Korean Starleague for Starcraft 1, which is probably  one of the most difficult things to do in the entire E-sports industry,  as you compete against dozens of other extremely talented, highly  motivated gamers all bolstering 13 hour daily practice schedules.  Garimto showing his brilliance in the RTS genre was able to walk the  royal road to victory, and because of that, has had quite an enthralling  life as a professional gamer. After finishing his mandatory military  service in Korea, Garimto has delved deep into Starcraft 2, attaining  rank #1 in the Asia platinum division. This is no mere feat, as many  state the Asian beta is much harder than the other 2 overall. Below are  some thoughts from Garimto, and his feelings towards this new adventure  in gaming.</p>
<p><span style="text-decoration: underline;"><strong>Garimto&#8217;s  Thoughts:</strong></span></p>
<p><span style="font-size: 8pt; line-height: 1.3em;"><em>It feels like Protoss and Zerg have established a  power duo at the top.</em></span></p>
<p><em>It&#8217;s a step up from the Protoss dominance  early on, but it&#8217;s still unfortunate that there&#8217;s not many Terran  players.</em></p>
<p><em>I think now, that ZvP is just a matter of who is the  better player.</em></p>
<p><em>Starcraft II is a game where the person who thinks  faster wins, not the person who clicks faster. They cut down on a lot  of the repetitive macro, and offered a lot of solutions through counters  and thoughtful play.</em></p>
<p><em>Multiple building selection means you don&#8217;t  need a godly left hand. You can just put everything on one key, and tab  through the buildings to produce.</em></p>
<p><em>When you make buildings, you  can order a bunch of workers to start make a building and only one of  them will go follow your orders. If you&#8217;re building a lot of buildings  at once, you can just select 5~6 workers and tell them to build and  they&#8217;ll go about it smartly.</em></p>
<p><em>There&#8217;s no worry about ordering  workers to make a building and have it fail because you ran out of  money, because you spend the money at the moment you order the building  to be built. Of course, you get the money back if you cancel it.</em></p>
<p><em>By  reducing manual tasks here and there, they try to make you focus on  battles, build orders, and strategies.</em></p>
<p><em>Still, there are some  problems with balance right now.</em></p>
<p><em>For example, there&#8217;s PvP. PvP  right now is one step away from being a total disaster. There&#8217;s no way  to stop 3 Warpgate zealots with an offensive pylon in the opponent&#8217;s  base. Your only counter is to do the same thing.</em></p>
<p><em>Also, Terran is a  difficult race. Similar to SC1 in that way. They have to fight using a  wide variety of units in and skills, and you have to manage a large  amount of them at the same time.</em></p>
<p><em>Now that I think about it, even  though I said the person who thinks faster has the advantage, it&#8217;s still  a nice to have quick hands anyway.</em></p>
<p><em>It&#8217;s like playing TvP with 3  control groups of M&amp;M, while you control a group of wraiths, EMP  high templars, plant mines around the map, while still producing troops  from your main. And then on top of that you have to focus fire your  opponent&#8217;s colossus with marauders.</em></p>
<p><em>You have to be able to do all  of this during combat to be good at Terran. It&#8217;s really hard to win as  terran with simple strategies. As Protoss or Zerg (especially Zerg, as  an extension from SC1), you can win a game just by playing a macro game  with lots of troops. Brood Lords make the enemy&#8217;s ground troops useless,  and Hydralisks are specialized anti-air units. With Hydralisks  defending the brood lords, you can play even long game without that much  micro.</em></p>
<p><em>For protoss, they have an awesome ground unit called the  Immortal, so they can just use those with some good storms, while the  warp gates make producing troops so much easier, making it easy to play a  macro game.</em></p>
<p><em>From what I&#8217;ve seen so far, I think this might be a  difficult game for beginners. It&#8217;s not a game like BW where you can win  just by just blindly making a lot of units.<br />
</em></p>
<hr />As  you can clearly see, opinions differ greatly. One thing however that  does seem to resonate through everyone is the potential that Starcraft 2  may hold. Everyone seems happy and excited to discover the changes as  they blossom, and graciously follow the path through the fog of  uncertainess, hoping for a brighter, clear, and more certain future. I  know I am!</p>
<p>-Luck</p></div>
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		<item>
		<title>Beta Patch#1/2</title>
		<link>http://starcraft2.pro/starcraft2-beta-patch</link>
		<comments>http://starcraft2.pro/starcraft2-beta-patch#comments</comments>
		<pubDate>Sun, 28 Feb 2010 15:47:54 +0000</pubDate>
		<dc:creator>Atahell</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Starcraft 2 News]]></category>

		<guid isPermaLink="false">http://starcraft2.pro/?p=874</guid>
		<description><![CDATA[



Blizzard , being the hard-working team they are, have released not only 1 but 2 beta patches in less than 48 hours. This came as a surprise to most players as they sat waiting with growing impatience for the servers to come back online. Speculations running rampant, many players took the time to guess what [...]]]></description>
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<div><img style="border: 0px none currentColor;" src="http://img695.imageshack.us/img695/6381/banner1rs.jpg" border="0" alt="" width="549" height="146" /></div>
<div><img style="border: 0px none currentColor;" src="http://img231.imageshack.us/img231/6083/patches111.png" border="0" alt="" width="596" height="50" /></div>
<hr />Blizzard , being the hard-working team they are, have released not only 1 but 2 beta patches in less than 48 hours. This came as a surprise to most players as they sat waiting with growing impatience for the servers to come back online. Speculations running rampant, many players took the time to guess what future changes may entail. 48 hours and 2 patches later, this is outcome. <a href="http://starcraft2.pro/forum/index.php?topic=331.0"><strong>Discuss it here.</strong></a></div>
<p><img src="http://img411.imageshack.us/img411/2214/betapatch11.png" border="0" alt="" /></p>
<hr /><img src="http://img682.imageshack.us/img682/7969/terran2.jpg" border="0" alt="" /></p>
<p>• <strong>Viking</strong></p>
<div><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt">•The armor value for this unit in Fighter Mode has decreased from 1 to 0.</span></div>
<p><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt"> •The damage done by this unit in Fighter Mode has changed from 6 (+8 armored) to 10 (+4 armored).</span></p>
<p>• <strong>Reaper</strong></p>
<div><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt">•The damage done from D-8 Charges has decreased from 40 to 30.</span></div>
<p><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt"> •The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8</span></p>
<p>• <strong>Orbital Command</strong></p>
<div><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt">•The build time for this upgrade has decreased from 50 to 35</span></div>
<p style="text-align: justify;"><span id="more-874"></span></p>
<p><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt"><img src="http://img96.imageshack.us/img96/190/protoss1.jpg" border="0" alt="" /></span></p>
<p>• <strong>Observer</strong><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt">: Gravitic Boosters: The cost of this research has decreased from 150 minerals and 150<br />
vespene gas to 100 minerals and 100 vespene gas.</span></p>
<p><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt">• <strong>High Templar</strong></span></p>
<div><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt">• Phase Shift: This ability has been removed from the game.</span></div>
<p><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt"> •New ability: Feedback &#8211; Drains all energy from the target unit and causes damage equal to the amount of energy drained.</span></p>
<p>• <strong>Colossus</strong>: The building pathing radius for this unit has decreased from .75 to .5625</p>
<p><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt">• <strong>Mothership</strong></span></p>
<p>•Vortex: The energy cost of this ability has increased from 75 to 100.<br />
•Vortex: The target radius of this ability has decreased from 3.0 to 2.5.<br />
•Temporal Rift: This ability has been removed from the game.<br />
•Wormhole Transit: This ability has been removed from the game.<br />
•New ability: Mass Recall &#8211; Teleports all of the player&#8217;s units in the target area to the Mothership.</p>
<p>• <strong>Nexus</strong></p>
<p>•Chrono Boost can no longer target allies.</p>
<p>• <strong>Gateway</strong></p>
<p>•The build time of this building has increased from 50 to 65.</p>
<p><img src="http://img684.imageshack.us/img684/3593/zerg1.jpg" border="0" alt="" /></p>
<p>• <strong>Infestor</strong></p>
<p>•Fungal Growth: The damage done by this ability has decreased from 48 to 36.</p>
<p>•Fungal Growth: This ability now prevents affected units from burrowing.</p>
<p>•Neural Parasite: Functionality changed &#8211; The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target      all units with this ability.</p>
<p>•Terran Infestation: The ability’s energy cost has reduced from 50 to 25 and Infested Terrans now spawn 1 at a time.</p>
<p><strong><span style="text-decoration: underline;">BUG FIXES</span></strong></p>
<p>•Addressed an issue causing people to receive an “Internal Battle.net Error” message with their game client.</p>
<p>•Muting your microphone will no longer cause your microphone to be turned off in the operating system once the program has exited.</p>
<p>•Please note that the voice chat functionality has only partially been implemented. There are many known issues with voice chat that we expect to address in a future patch.</p>
<p>•The “Medium” graphical settings were reconfigured to work better on appropriate machines. The video settings “auto-detect” functionality has been reset as a result.</p>
<p>•Added a frame rate limiter to the game menus to prevent some graphics cards from running at higher frame rates than necessary.</p>
<hr /><img src="http://img13.imageshack.us/img13/5977/betapatch2.png" border="0" alt="" /></p>
<hr /><img src="http://img682.imageshack.us/img682/7969/terran2.jpg" border="0" alt="" /></p>
<p>• <strong>Banshee</strong></p>
<p><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt">•Cloak: This ability no longer requires Fusion Core to research.</span></p>
<p>• <strong>Barracks</strong></p>
<p><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt">•The build time for this building has decreased from 65 to 60.</span></p>
<p>• <strong>Factory</strong></p>
<p><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt">•The build time for this building has decreased from 65 to 60.</span></p>
<p>• <strong>Reactor</strong></p>
<p><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt">•The build time for this building has decreased from 40 to 25.</span></p>
<p>• <strong>Reaper</strong></p>
<div><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt">•The build time for this unit has increased from 30 to 40.</span></div>
<p><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt"> •Nitro Boost: The build time for this upgrade has increased from 90 to 100.</span></p>
<p>• <strong>Starport</strong></p>
<p><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt">•The build time for this building has decreased from 55 to 50.</span></p>
<p>• <strong>Tech Lab</strong></p>
<p><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt">•The build time for this building has decreased from 30 to 25.</span></p>
<p><img src="http://img96.imageshack.us/img96/190/protoss1.jpg" border="0" alt="" /></p>
<p>• <strong>Mothership</strong></p>
<div><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt"> •The build time for this unit has increased from 120 to 160.</span></div>
<p><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt"> •The food cost of this unit has increased from 6 to 8.•The number of shots fired by this unit has decreased from 8 to 6.•The shield of this unit has decreased from 400 to 350.•The health of this unit has decreased from 400 to 350.</span></p>
<p>•The acceleration of this unit has decreased from 1.3125 to 0.3125.</p>
<p>•The deceleration of this unit has increased from 0 to 1.</p>
<p>• <strong>Nexus</strong></p>
<p><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt">•Chrono Boost: The duration of this ability has decreased from 30 to 20.</span></p>
<p><img src="http://img684.imageshack.us/img684/3593/zerg1.jpg" border="0" alt="" /></p>
<p>• <strong>Corruptor</strong></p>
<p>•<span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 8pt">The damage done by this unit has increased from 12 (+8 massive) to 12 (+10 massive).</span></p>
<hr /><span style="text-decoration: underline;"><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 14pt"><strong>My Thoughts:</strong></span></span></p>
<p>After spending a considerable amount of time reading and contemplating the new changes I am left thinking blizzard is on the right track. Looking at the patchnotes, you can see that blizzard is actually taking the time to sift through community sites, and read the feedback given. Which is without a doubt the key to a booming future in esports.</p>
<p>Protoss has certainly been hit hardest by this wave of balance changes, especially their current lateame crutch&#8230;the mothership. In my opinion , blizzard did the right thing by nerfing the mothership the way they did. Basically they turned it from a game ending single unit, to something way more similar to an arbiter from the previous game. Players, especially those opting for terran have been getting slaughtered left and right due to this 1 unit messiah, and having this patch come into play has given new rise to terran players everywhere. I agree that the changes are very large, and only time will tell if they were the right ones.</p>
<p>Another big nerf is the Chronoboost ability. This combined with increasing the time it takes to build a gatway has altered the protoss early game quite a bit. Many feel that the current 1 gate cybercore tech build is no longer feasable, especially PvT (terran reactor and barracks build times have been reduced). However, I still feel that mid game protoss combos (zealot/stalker/immortal/sentry) is close to unbeatable, especially for zerg players. This was confirmed by current #1 rank player in US platinum division 1, Smuft. He states that there is certainly a timing window where the above protoss unit combo is untouchable. It will be interesting to see if this combo is still timed properly, or if the delay in buildings and chronoboost will render this obsolete.</p>
<p>With all of these nerfs it becomes unclear as to the future of the race. However, 1 thing I do know is that you could sail a boat in the tears of protoss players everywhere.</p>
<p>Terran on the other hand received the opposite end of the stick, and were buffed quite a bit. This is in part due to the small terran player pool competing at the upper ranks. Terrans were having trouble with roach rushes (although recently not soo much) as well as zealot/immortal combos. However with soo many of their building times being reduced it opens up alot more possibility for deviation. Cheesing is viable due to the reduced build time of the barracks, as well as the reactor. 3 barracks with 3 reactor addons is a strong early game rush against protoss, so long as its not scouted. Banshees become more useful as well now that cloaking is available at the tech lab. Reapers have been both nerfed and buffed at the same time. What this means is that, if you are in battle, and you are shooting once, then moving, then shooting , then moving etc, the reaper is alot weaker. It only does 30 damage as opposed to 50. However, their rate of attack is increased, which means if you are not move shooting, but rather standing still and shooting more than 1 volley, the reaper does more damage over time. It allows units that are chasing it to have a chance, but still allows it to destroy buildings etc really fast.</p>
<p>Zerg lies somewhere in between the other 2. They recieved both good and bad things. Many are complainging that roaches were not nerfed, or that mutas were not made easier to kill in PvZ. However, those at the top of the platinum division seem to agree that PvZ is easier for protoss. This doesn&#8217;t cator well to the masses, and there currently is a debate regarding balance in this matchup.</p>
<hr /><span style="text-decoration: underline;"><span style="LINE-HEIGHT: 1.3em; FONT-SIZE: 14pt"><strong>Thoughts from the community:</strong></span></span></p>
<p><em>-Wow. That mothership nerf might actually be too much? And I play terran. I feel sorry for toss users tho, PvZ is already hard and now chrono boost gets nerfed after your gates got nerfed? Fun fun<br />
-FrozenArbiter (Teamliquid MOD)</em></p>
<p><em>-Wow. Terran has such ridiculous rush power now I&#8217;m going to vomit<br />
-Louder (currently #1 platinum division USserver)</em></p>
<p><em>-Good terran players are completely dominating zergs atm. This just made things worse<br />
-lalush (top European platinum player)</em></p>
<p><em>-well pvt is massively protoss favored but nerfing chronoboost doesnt fix it and just makes pvz worse<br />
-Idra (Current SC1 progamer on CJ entus)</em></p>
<p><em>-Overall I think the balance team did a good job on this patch, glad they do not pay a lot of attention to the people on the battle.net forums<br />
-prayanavita (ex-war3 semi pro and current platinum leader)</em></p>
<p>Overall the reactions are very mixed. Some are happy, others are soo upset they plan on switching races. Personally I think if you are soo upset that you decide to switch your race, you are not in the beta for the right reasons. It is not provided for players to simply try their hardest to be the best on the ladder, it&#8217;s to balance the game, and provide proper feedback. If every protoss player got upset and decided to switch to terran, then they are not fixing the problem, merely running from it. I say to all you protoss bretheren out there, be strong and fight for your race. Who knows what next week has in store!</p>
<p>Another awesome article brought you by<br />
-LucK from <a href="http://www.starcraft2.pro">www.starcraft2.pro</a></p>
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		<title>Beta Report #1</title>
		<link>http://starcraft2.pro/starcraft-2-beta-report</link>
		<comments>http://starcraft2.pro/starcraft-2-beta-report#comments</comments>
		<pubDate>Wed, 24 Feb 2010 15:15:43 +0000</pubDate>
		<dc:creator>Atahell</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Starcraft 2 News]]></category>

		<guid isPermaLink="false">http://starcraft2.pro/?p=846</guid>
		<description><![CDATA[
Discuss  it here.
12 years ago, a company by the name of Blizzard Entertainment took their first babysteps into what has now become a multi-million dollar industry, RTS gaming. RTS is short for real time strategy, where opponents are pitted against each other in real time, to determine who is the better player. 12 years [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://img35.imageshack.us/img35/2186/title1n.jpg" border="0" alt="" /></p>
<p><a href="../forum/index.php?topic=332.0"><strong>Discuss  it here.</strong></a></p>
<p style="text-align: justify;">12 years ago, a company by the name of Blizzard Entertainment took their first babysteps into what has now become a multi-million dollar industry, RTS gaming. RTS is short for real time strategy, where opponents are pitted against each other in real time, to determine who is the better player. 12 years ago, this was still a really new concept, which lead to a very interesting beta-stage and early development of the game. Fast forward to present time, and things are totally different. Gone are the days of slow hand speed, delayed thinking, and the overall casualness of gaming. This has been replaced with players who now have 10+ years of gaming under their belts, with mindsets capable of figuring out new mechanics, strategy, and concepts at a very alarming rate. All of this adds up to a much more tougher, competitive beta test filled with talented young individuals capable of bringing the RTS genre to the next level. Fame and Fortune!</p>
<p style="text-align: justify;"><span id="more-846"></span></p>
<hr /><img src="http://img132.imageshack.us/img132/3413/bnet11.png" border="0" alt="" /></p>
<div>
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<hr /><img src="http://img251.imageshack.us/img251/72/miniscreen.jpg" border="0" alt="" /></div>
<p style="text-align: justify;">The first thing everyone will notice when logging onto their beta account is the brand spanking new Battle.net 2.0. Chalk full of new features, it certainly is a step up from their traditional battle.net services. Here’s a quick run down of the new features, and their basic functionality thus far.</p>
<p style="text-align: justify;">At the top left hand corner of the screen, you have the option to choose between single player, and multiplayer. Single player is currently not available yet, however clicking on the multiplayer button will take you to this screen, where you have the options to choose between 1v1, 2v2, 3v3, 4v4, and FFA game modes. These are counted as league games, and give a point value towards your overall ranking. Before joining a league however, it is required that you play 10 ranking games which are then used to determine your overall skill level. I think this is a nifty new feature that allows lower classed players to play amongst themselves in the lower league divisions until they are capable of surpassing their competition and given the shot to move up to another, more difficult league.</p>
<p style="text-align: justify;">The leagues are as follows:</p>
<p><img src="http://img695.imageshack.us/img695/1573/leagues12.jpg" border="0" alt="" /></p>
<p style="text-align: justify;">Within each league are a number of divisions, that hold around 100 players or so each. This allows players to achieve more short term goals, like getting to the top of their division, rather than trying to scrape their way to the top of the entire ladder, which could be quite daunting to those unable to mass-game. From what I have read, and heard, blizzard plans on taking the winners of each division, and hosting a tournament at the end of each season. Overall that leaves alot of room for possible prizes and accomplishments. Perhaps we shall see the striking return of Blizzard trophies, like the ones given to the winners of the very nostalgic Battle.net Ladder that took place 11 years ago, or something much bigger and better, MONEY!. All I know is they took alot of time and effort to think out a league system to group players, so they probably have something up their sleeve.</p>
<p style="text-align: justify;">
<hr />
<div><img src="http://img237.imageshack.us/img237/5315/repzzz.png" border="0" alt="" /></div>
<hr />
<div><img style="border: 0pt none;" src="http://img31.imageshack.us/img31/6483/replays22.jpg" border="0" alt="" width="545" height="340" /></div>
<p style="text-align: justify;">What would Starcraft 2 be without a new and exciting replay feature. Replays were only brought into the original Starcraft after release (roughly 2years), and had grown to be one of the most popular learning tools used in the game. Starcraft 2 is no exception as it brings forth the same learning tool , but gives it alot more improvement. Now you can fast foward, and rewind replays which was always a hassle in the past. You can also see mouse clicks, and choose to follow a single player, or casually watch both. One downside I find is they removed x2 speed , and replaced it with x3. Personally I find this a bit too fast when watching game action, or when trying to follow build orders. Speaking of build orders, you now also have the ability to load a post-game chart that shows both players exact build orders and timings. This will be tremendous help to those wanting to learn or copy builds from more successful players in the future, and it will be interesting to see it develop.</p>
<p style="text-align: justify;">
<hr />
<div><img src="http://img715.imageshack.us/img715/1199/proffile.png" border="0" alt="" /></div>
<hr /><img src="http://img294.imageshack.us/img294/6651/miniscreenshot001.jpg" alt="" width="600" height="480" /></p>
<div><img style="border: 0pt none ;" src="http://www.abload.de/img/unbenannt6vub.png" border="0" alt="" width="600" height="480" /></div>
<p style="text-align: justify;">Another new feature happens to be the profile page. Instead of the generic profile given to you in starcraft 1, you now have a much more indepth, rich looking profile full of all kinds of wonderful stats. These include Win streaks, most successful maps, career wins, and ranking. You can also see the games you have already played, and choose to click them and read the end game scores. All of these small things add up to create a plethora of things to read, study and remember. You even have the option to change your Profile picture! To the right side of the screen is an Achievements section, however for the beta this is currently unavailable. I assume this is going to be focused on small achievements like unit kills, scores , winstreaks, etc.</p>
<p style="text-align: justify;">
<hr />
<div><img src="http://img98.imageshack.us/img98/5294/ggamepplay.png" border="0" alt="" /></div>
<hr />
<div><img style="border: 0pt none;" src="http://img31.imageshack.us/img31/3896/collage1te.jpg" border="0" alt="" width="644" height="631" /></div>
<p style="text-align: justify;">Shifting now from the interface to the actual gameplay leaves one quite stunned. The gaming effects are quite simply amazing. The environment is surreal, and you are left staring at the beauty that this game has become. Eye candy aside, the actual gameplay is quite similar to the first one. They have sped up the early game quite a bit by giving you 6 mining units rather than 4, and a higher supply cap before making your first supply building. I decided to use terran in my first 12 games, as that was the race I was most successful with in the first game. Taking a deep breath, I press the start button, and wait while battle.net finds me a worthy opponent. Immediately I notice the speed difference, and quickly the game enters into combat mode. Being a decent player in the first game, I make short work of my first opponents, and move higher on the rankings. Most games are pretty short, as currently everyone is trying rush tactics as they figure out unit combos and timings. Using a base force of marines/mauraders against both protoss and zerg, terran is left usually on the defensive. I found it hard to move out and take control of the map until I had a factory up and running, and was pumping Thors to accentuate my already growing army. Battles last longer, but units are a bit harder to micro in and out of battle, as everything tends to clump up on the screen. Sometimes I was left wondering what the heck was going on, as 2 giant balls of units mixed together and reigned down all hell.</p>
<div style="text-align: justify;"><img style="border: 0pt none;" src="http://img716.imageshack.us/img716/8415/miniscreenshot018.jpg" border="0" alt="" width="560" height="448" /><br />
<em><span style="font-size: 8pt; line-height: 1.3em;">Zealots encounter a pack of zerglings, and prepare for bloodshed</span>.</em></div>
<p style="text-align: justify;">Another thing to look at are the new macro mechanics, which basically allow a player to mine minerals faster, or produce units quicker. These force a player to pay more attention to his base, and to make sure he is properly using these extra features. I find them quite effective, and only time will show how they affect build orders and the overall balance of the game. Some things I will mention are the fact that zerg roaches are really really hard to stop. Most zergs I’ve played have done some form of roach rush, which is actually very powerful. Another thing are mutalisks againt protoss. I find that protoss has really no good anti-air, and are left struggling against any sort of mutalisk build. However that is only my opinion based on the replays I watched of various league leaders.</p>
<div style="text-align: justify;"><img style="border: 0pt none;" src="http://img138.imageshack.us/img138/4624/miniscreenshot023.jpg" border="0" alt="" width="560" height="448" /><br />
<em><span style="font-size: 8pt; line-height: 1.3em;">A large terran force dismantles an unsuspecting protoss army</span></em></div>
<hr />
<div style="text-align: left;"><img src="http://img138.imageshack.us/img138/6393/pros.png" border="0" alt="" /></div>
<div style="text-align: left;"><strong><span style="font-size: 10pt; line-height: 1.3em;">•</span></strong>Fast gameplay<br />
<strong>•</strong>Tons of new features in battle.net<br />
<strong>•</strong>Global ranking system<br />
<strong>•</strong>Updated replay support<br />
<strong>•</strong>Amazing Visuals<br />
<strong>•</strong>Resembles the first game quite nicely<br />
<strong>•</strong>Possible future E-sport</div>
<div style="text-align: left;"><img src="http://img237.imageshack.us/img237/989/consy.png" border="0" alt="" /></div>
<div style="text-align: left;"><strong><span style="font-size: 10pt; line-height: 1.3em;">•</span></strong>No lan Latency yet<br />
<strong>•</strong>Hard to micro in big battles<br />
<strong>•</strong>units tend to mesh together forming a big blob<br />
<strong>•</strong>inability to view other leagues and players outside of your ladder division<br />
<strong>•</strong>inability to fastfoward in replays, and a maximum of x6 viewing</div>
<div style="text-align: justify;">The pros FAR FAR out way any negative sides to this game, overall I think the gameplay is turning out to be quite enjoyable for most people, and as the newness of the game begins to wear off, we will most likely see trends developing, and the first real build orders coming together. It is an exciting time to be a beta tester, and surely a part of history as this game progresses from a simple beta test, to the worlds most dominating RTS game, filled with competitions, hopes, and dreams.This has just been a very brief overview of what I have seen and played in my very short time thus far with the beta. Forgive me for being vague on someparts, as this is also my very first article for <a href="http://www.starcraft2.pro/" target="_blank">www.starcraft2.pro</a>. In the future you can expect alot more coverage including a close following of the league leaders and how they are playing the game. Interviews with top players and their current progress, strategy articles, and basically anything worth writing about. It’s going to be an exciting ride, and I thank you for reading and choosing to ride along beside me!</div>
</div>
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		<title>StarCraft 2 Beta in February!</title>
		<link>http://starcraft2.pro/official-announcment-about-the-starcraft-ii-beta</link>
		<comments>http://starcraft2.pro/official-announcment-about-the-starcraft-ii-beta#comments</comments>
		<pubDate>Wed, 10 Feb 2010 22:41:26 +0000</pubDate>
		<dc:creator>Atahell</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Starcraft 2 News]]></category>

		<guid isPermaLink="false">http://starcraft2.pro/?p=809</guid>
		<description><![CDATA[
Just now Michael Morhaime (13:17PST) &#8220;announced&#8221; the Starcraft II Beta coming in this month!
Starcraft II beta testing ready to launch this month
The waiting is finally over. You can see it in this part of the conference (point •2-2). This means that we could expect the beta in a few days.
&#8220;We are slated to begin closed [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://www.abload.de/img/betapt3m.png" alt="" width="500" height="360" /></p>
<p>Just now Michael Morhaime (13:17PST) &#8220;announced&#8221; the Starcraft II Beta coming in <strong>this month</strong>!</p>
<blockquote><p>Starcraft II beta testing ready to launch this month</p></blockquote>
<p>The waiting is finally over. You can see it in this part of the conference (point •2-2). This means that we could expect the beta in a few days.</p>
<p>&#8220;We are slated to begin closed beta testing this month,&#8221; he said, explaining that the multiplayer test will be available to participants across various countries like North America,Taiwan,Europe and others.</p>
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		<title>Beta in 2010?</title>
		<link>http://starcraft2.pro/beta-in-2010</link>
		<comments>http://starcraft2.pro/beta-in-2010#comments</comments>
		<pubDate>Wed, 11 Nov 2009 07:09:31 +0000</pubDate>
		<dc:creator>Atahell</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Starcraft 2 News]]></category>

		<guid isPermaLink="false">http://starcraft2.pro/?p=735</guid>
		<description><![CDATA[
At the Russian game convention &#8220;Igromir 2009&#8243; [literally means "Gamesworld"] where Blizzard
is represented,Chris Sigaty answered  some questions in the panel.
One of them is related to the Beta Start
Q: When will StarCraft 2?
A: Tomorrow (laughter). Usually Blizzard we&#8217;re not talking about dates.
While we plan for next year to do a beta test.
As soon as we feel [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://img2.abload.de/img/beta2010yo22.jpg" alt="" width="480" height="317" /></p>
<p>At the Russian game convention &#8220;Igromir 2009&#8243; [literally means "Gamesworld"] where Blizzard</p>
<p>is represented,Chris Sigaty answered  some questions in the panel.</p>
<p>One of them is related to the Beta Start</p>
<blockquote><p>Q: When will StarCraft 2?<br />
A: Tomorrow (laughter). Usually Blizzard we&#8217;re not talking about dates.</p>
<p>While we plan for next year to do a beta test.<br />
As soon as we feel that the game is finished we will release it soon.</p></blockquote>
<p>This is an indirect but explicit  announce that controverts Mike Morhaimes words:</p>
<blockquote><p>&#8220;I&#8217;m confident the beta will start this year,&#8221;</p></blockquote>
<p>At this rate we can pre-order Starcraft II for our grandchildren.</p>
<p><a title="Source" href="http://forums.goha.ru/showthread.php?p=8389477">Source</a></p>
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		<title>Battle Report #4 finally leaked</title>
		<link>http://starcraft2.pro/battle-report-4-finally-leaked</link>
		<comments>http://starcraft2.pro/battle-report-4-finally-leaked#comments</comments>
		<pubDate>Mon, 19 Oct 2009 06:17:08 +0000</pubDate>
		<dc:creator>Atahell</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Starcraft 2 News]]></category>

		<guid isPermaLink="false">http://starcraft2.pro/?p=699</guid>
		<description><![CDATA[
It is done. Battle Report #4 was leaked a few hours ago. We have Yeon-Ho Lee against the famous David Kim. It is a Protoss versus Terran match on Lost Temple! That&#8217;s right. Lost Temple was remade for Starcraft II. The famous map for all Starcraft Players. I guess there is no need for further [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://img2.abload.de/img/unbenannt5s10.jpg" alt="" width="773" height="406" /></p>
<p>It is done. Battle Report #4 was leaked a few hours ago. We have Yeon-Ho Lee against the famous David Kim. It is a Protoss versus Terran match on <strong>Lost Temple</strong>! That&#8217;s right. Lost Temple was remade for Starcraft II. The famous map for all Starcraft Players. I guess there is no need for further talk. Have fun watching the Battle Report. It is the best Battle Report so far.</p>
<p>You can watch it <a title="Watch" href="http://www.videogamer.com/videos/starcraft_ii_battle_report_4.html">here</a>.</p>
<p>Or download <a title="Download" href="http://www.videogamer.com/pc/starcraft_2/download/starcraft_2_feature3_hd.html">here</a>.</p>
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		<title>Battle Report #4 coming soon</title>
		<link>http://starcraft2.pro/battle-report-4-coming-very-soon</link>
		<comments>http://starcraft2.pro/battle-report-4-coming-very-soon#comments</comments>
		<pubDate>Sun, 04 Oct 2009 13:51:33 +0000</pubDate>
		<dc:creator>Atahell</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Starcraft 2 News]]></category>

		<guid isPermaLink="false">http://starcraft2.pro/?p=682</guid>
		<description><![CDATA[

10 Days ago Blizzard has updated the work progress of the fourth and (most likely) last Beta Battle Report in their Twitter. Many Fans on the Forum are speculating about a late Mirror Match (ZvZ) and see some late game Units like the mighty Ultralisks or even some Lurkers.
The previous Battle Reports were about all [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://www.abload.de/img/sc2battlereportn7m9.jpg" alt="" width="626" height="305" /></p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.abload.de/img/unbenannto73n.jpg" alt="" width="344" height="161" /></p>
<p>10 Days ago Blizzard has updated the work progress of the fourth and (most likely) last Beta Battle Report in their <a title="Twitter" href="http://twitter.com/StarCraft/statuses/4347956090">Twitter</a>. Many Fans on the Forum are speculating about a late Mirror Match (ZvZ) and see some late game Units like the mighty Ultralisks or even some Lurkers.</p>
<p>The previous Battle Reports were about all about 20 minutes and according to rumors &#8220;acted&#8221; (plot based on a scenario that was made before the Match). Though they were very good games and showed the flexibility and counter/counter-counter possibilities in the Game. We can expect some units that weren&#8217;t shown in the previous Battle Reports.</p>
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		<title>Blizzcon Virtual Tickets</title>
		<link>http://starcraft2.pro/blizzcon-virtual-tickets</link>
		<comments>http://starcraft2.pro/blizzcon-virtual-tickets#comments</comments>
		<pubDate>Wed, 19 Aug 2009 02:34:49 +0000</pubDate>
		<dc:creator>brutalisk</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Starcraft 2 News]]></category>

		<guid isPermaLink="false">http://starcraft2.pro/?p=519</guid>
		<description><![CDATA[Just in case you are not going to Blizzcon &#8216;09 and you didn&#8217;t manage to buy live stream video coverage we decided that you still deserve to stay on the edge. So we are releasing Blizzcon Virtual Tickets and everyone can have it for FREE.
Blizzcon Virtual Ticket is your pass to live updates stream from [...]]]></description>
			<content:encoded><![CDATA[<p>Just in case you are not going to Blizzcon &#8216;09 and you didn&#8217;t manage to buy live stream video coverage we decided that you still deserve to stay on the edge. So we are releasing Blizzcon Virtual Tickets and everyone can have it for FREE.</p>
<p>Blizzcon Virtual Ticket is your pass to live updates stream from the Blizzcon event. This live stream will be set up on our twitter and will be updated every 1-3 minutes. So if you still want to go to Blizzcon this year &#8211; just do it virtually with us!</p>
<p>Grab your personal Blizzcon Virtual Ticket now:<br />
<center><a href="http://twitter.com/sc2pros"><img class="aligncenter size-full wp-image-520" title="blizzcon" src="http://starcraft2.pro/wp-content/uploads/2009/08/blizzcon.jpg" alt="blizzcon" width="300" height="200" /></a></center></p>
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