View Full Version : What are stalkers good for
Gemini
03-18-2010, 07:23 PM
Killing heavy armored units.
They are also fast, making good hit and run units.
They also have blink, so with an observer you can blink in, hit his mineral line, then blink out.
I kind of wish the damage was a little more regular, and a little less bonus for fighting against mutas and banshees.
Tehschoolbus
03-18-2010, 07:24 PM
Killing heavy armored units.
They are also fast, making good hit and run units.
They also have blink, so with an observer you can blink in, hit his mineral line, then blink out.
I kind of wish the damage was a little more regular, and a little less bonus for fighting against mutas and banshees.
But that would make them a do-all unit.
But... the above. Btw you can hit F12 in-game and look at the tech tree to see unit bonuses and types.
Killing heavy armored units..
Except for marauders. And immortals. And roaches.
-- stalkers are terrible --
Why do they need vision to go up cliffs when reapers dont?
Michael
03-18-2010, 07:26 PM
At annoying.
Gemini
03-18-2010, 07:27 PM
Except for marauders. And immortals. And roaches.
-- stalkers are terrible --
Why do they need vision to go up cliffs when reapers dont?
They can kill marauders. But marauders can also kill them.
They are pretty good against immortals, since they only lose a bit of damage. 4 or so unless you upgrade weapon damage. They can outrun roaches quite easily and have longer range and blink micro can really hurt them.
I guess it all depends on how you use them. Or how most people fail to use them.
i use them to keep tabs on my ex-girlfriend
Ignorance
03-18-2010, 07:30 PM
Killing roaches, also when your zealots already fill up the front lines (for instance, at a choke point).
They're good against void rays. Decent against other air...
Tehschoolbus
03-18-2010, 07:31 PM
They can kill marauders. But marauders can also kill them.
They are pretty good against immortals, since they only lose a bit of damage. 4 or so unless you upgrade weapon damage. They can outrun roaches quite easily and have longer range and blink micro can really hurt them.
I guess it all depends on how you use them. Or how most people fail to use them.
I find it interesting that stalkers don't have 2 attacks, considering that they shoot two shots at the same time. The only reason I can think of is that immortals would be completely out-classed in PvP if they had 2 attacks, but it would really make more sense... I'd like to test that though. Two armies of equal cost - 1 is a blob of stalkers and the other is a blob of immortals. They both do +mechanical, and they're pretty evenly matched against each other. I figure that the immortals would trample the stalkers once they hit a critical number though.
Stalkers feel very similar to dragoons though. I think they have more utility, allowing players a chance to use them more effectively if they want by upgrading them with blink, or allowing players to ignore this ability and save extra cash for other things like sentries. They're pretty balanced as it is really. So much they can do. Just gotta think about the support units and what works against what. Its the support units that win the big battles.
Covering my base from air while the real toss tear up the bases
Psiwolf
03-18-2010, 07:33 PM
I had a guy mass 'rines, reapers, and hellions against me one time.
Needless to say, my stalkers were very well fed by the time the game was over.
Suicidemech
03-18-2010, 07:34 PM
?
Blink: One of the most annoying spells in the game.
Blink: One of the most annoying spells in the game.
Warp Prism + Warp Gate + DT Shrine is a lot worse imo.
Moorehouse
03-18-2010, 07:36 PM
Free sex
/thread
Free sex
/thread
..../back away
..../run
Terralisk
03-18-2010, 07:38 PM
They're also good against an early muta rush.
Winobot
03-18-2010, 07:39 PM
Stalkers are great, just not by themselves as your only force. Typical mid-game army for me is about 10-14 zealots, 6-10 stalkers, and 2-4 immortals. That force chews through a lot of stuff, and makes a joke of tanks/thors (but m^3 still hurts, hence it being so popular, but then I get a colossus and try to keep it safe at the back).
As mentioned, get blink and an observer, keep them near enemy mining if you can and whenever you see their forces out of position or attacking you, blink them in while your enemy is distracted or too far away to defend. Great hit-and-run units.
Typhon
03-18-2010, 07:40 PM
stalkers are pos.
thats my 2 cents
The only time i build em is to balance out my zealots for ranged dmg.
They suck against mutas.
Terralisk
03-18-2010, 07:41 PM
stalkers are pos.
thats my 2 cents
The only time i build em is to balance out my zealots for ranged dmg.
They suck against mutas.
They need to have greater range imho. I feel it would make a world of difference.
Free sex
/thread
You know technically that counts as necrophilia.
Comtrav
03-18-2010, 07:43 PM
Looking cool with Blink micro. (Every time I see them blink, I'm impressed. Because I don't see it often.)
Messana
03-18-2010, 07:44 PM
They are pretty good against immortals
lol.
Crisischild
03-18-2010, 07:45 PM
They need to have greater range imho. I feel it would make a world of difference.
Up the range by one and give them two attacks. IMHO
Or let them blink up cliffs and reduce the CD to 7 seconds.
Wingless
03-18-2010, 07:46 PM
You can use them to fend off mutas but you need to stop the zerg from out expanding you and just makeing a 30 muta ball. they only good untill your heavily outnumbered.
Stalkers cant blink into fog of war it was an early design decision to deferenciate them from reapers. For further proof that stalkers aren't the same unit as reapers notice that reapers can jump around on even terran with their jet packs.
Stalkers + Colossus seems to be a pretty good raiding party. Would do some good quick damage to workers thats for sure.
The main problem with Stalkers is that they have a bonus against armor but are completely outclassed as an anti-armor by the Immortal. Stalkers need a different roll.
I think Stalkers would be fine if the blink upgrade were on the Cy Core. Upgrading their range would help tremendously as well. Then Stalkers would make an effective anti Muta unit.
Frankly, I think Stalkers will be looked at when Blizz does another pass at air balance, because air units seem pretty wonky atm. Mutas crush Toss, Banshees crush Zerg, and Void Ray rushes are just silly on some maps.
Ilmari
03-18-2010, 07:48 PM
They can kill marauders. But marauders can also kill them.
They are pretty good against immortals, since they only lose a bit of damage. 4 or so unless you upgrade weapon damage. They can outrun roaches quite easily and have longer range and blink micro can really hurt them.
I guess it all depends on how you use them. Or how most people fail to use them.
Immortals are a counter to Stalkers and they rip them up... soooo umm NO you're just wrong.
Stalkers are suppose to be a soft counter to Mutalisk but only because they can attack air. In numbers Stalkers get better.
But overall to maximize their potential you need get blink and micro the crap out of them. I.E. kite your opponents (Stalkers have good range), teleport back ones that are getting focus fired, etc.
Personally I hate that for them to be really good they require a ton of micro. Overall they're versatile but master of little.
Newcomplex
03-18-2010, 07:49 PM
Why do they need vision to go up cliffs when reapers dont?
This question answers itself.
Stalkers need vision to go up cliffs because reapers don't.
(So stalkers fulfill a different purpose then reapers.)
In that regard, I think that roaches should get anti armor and stalkers given static damage, or some other damage bonus like anti mechanical/robotic.
Stalkers aren't super useless. They support zealots pretty well early game when defending a fast expo, against reaper rushes, and just all around added utility if your going for early game pushes.
I would say their certainly less situational then other stuff like Ultralisks or Void Rays or Reapers.
That being said, they are inordinately useless for your secondary-primary t1 unit.
Captinhammer
03-18-2010, 07:50 PM
i use them to keep tabs on my ex-girlfriend
I lolled so hard I rofled.
They're basically a filler unit and harass unit. They're mediocre against a lot of things but good enough so that they can keep protoss forces in the game against things like fast roaches, mutas, banshees etc... They offer the early anti air, bonus damage vs roaches and some ranged damage to complement zealots. Later they come with blink to move into their harass role.
Pandaofdoom
03-18-2010, 07:52 PM
I had a guy mass 'rines, reapers, and hellions against me one time.
Needless to say, my stalkers were very well fed by the time the game was over.
that was me, and you are mean.
Fortytwo
03-18-2010, 07:53 PM
I had about twenty roaches coming up on a Protoss base. I jump into a fight with a group of stalkers thinking 'oh look, i can do the burrow/unburrow thing'. If you have your stalkers selected and IMMEDIATELY have them attack a single roach(so long as you have enough stalkers) you can essentially kill a roach in one hit. This makes roaches burrow/unburrow when full technique pointless.
Trecus
03-18-2010, 07:54 PM
I will agree that they are incredibly weak. In the heat of a battle if you don't have an overwhelming number of them then they're smoked. But they're great supporters. Throw in six with your battalion of zealots and couple immortals and that mid game is yours. Vs Zerg they rip mutas. Vs Terran they rip vikings. If you see em taking damage then back up.
Oh, and blink, micro-ing blink is godly.
I will agree that they are incredibly weak. In the heat of a battle if you don't have an overwhelming number of them then they're smoked. But they're great supporters. Throw in six with your battalion of zealots and couple immortals and that mid game is yours. Vs Zerg they rip mutas. Vs Terran they rip vikings. If you see em taking damage then back up.
Oh, and blink, micro-ing blink is godly.
I have not found that they are very effective at all vs mutas or vikings. Sentries seem much better.
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