View Full Version : Terran cannot defend against a proxy gate
aaron
03-18-2010, 07:31 PM
terran can't defend against a proxy gate inside their own base. by the time you get a marine out they already have 2 zealots
Toss is an enigma for me to beat.
I'm new to SC2 and decided to play terran.. starting to regret that choice everytime I see a post like this and a Toss coming in here later and saying, 'it's balanced learn to play.'
Andrew
03-18-2010, 07:33 PM
it's balanced learn to play.
Perseverance
03-18-2010, 07:34 PM
it's balanced learn to play.
no, it's not. Toss were hit so hard with the nerf bat that the terran have the advantage.
But they still need to learn to play.
Aurum
03-18-2010, 07:35 PM
Terran always beat Zerg, so at least you'll win 1/3 of your games.
LOL.
~Johnny Bench called.
Andrew
03-18-2010, 07:37 PM
They have to fit a pylon into your base to warp zeolots in. You seriously can't search for a pylon if you are playing against a protoss? They proxy? Send your main force to kite their force, while a few marines dispatch their probes.
Sizro
03-18-2010, 07:38 PM
terran can't defend against a proxy gate inside their own base. by the time you get a marine out they already have 2 zealots
Kill the Warp Prism(s) first. Also, if they managed to build a pylon in your base, you're doing something wrong.
Streetwise
03-18-2010, 07:39 PM
terran can't defend against a proxy gate inside their own base. by the time you get a marine out they already have 2 zealots
If you scout properly you can see the pylon about to go up. Use your workers and take it out.
Sodamuffin
03-18-2010, 07:40 PM
Actually, marines are not only produced quicker but they can also hide behind depots/barracks walling off your base and handle zealots pretty well.
it's balanced learn to play.
Not terribly helpful.
If you scout properly you can see the pylon about to go up. Use your workers and take it out.
Nice!
And in the response to using marines in the situation. If the quick rush has long enough attrition, expect to see Colossi at your base.
Game. Set.
Barcibus
03-18-2010, 07:42 PM
Nice!
And in the response to using marines in the situation. If the quick rush has long enough attrition, expect to see Colossi at your base.
Game. Set.
Seemed like you didn't believe him, but he's right: use the workers to take out the pylon. You'll prevent the rush and have the advantage.
Seemed like you didn't believe him, but he's right: use the workers to take out the pylon. You'll prevent the rush and have the advantage.
Nope, I actually wasn't being sarcastic.
Edit: I was just stating afterward that if Marines can't handle it, you'll lose a long term macro management battle, he will be teching, you'll be scrambling on defense.
This making the worker counter to the rush all the more of a final solution.
Kinaesthesia
03-18-2010, 07:44 PM
Your whining has gotten Protoss nerfed so much that proxy gate is only half viable at the moment anyways.
paradox
03-18-2010, 07:45 PM
they cannot warp guys into your base right away. they must research and upgrade from the cybernetic core (or maybe some other building) and then upgrade their gateways to be able to do it. if you have not killed the pylon by this time its your own fault
Hoobladgn
03-18-2010, 07:46 PM
I find that, if they do manage to get in, sending my workers to kill the building doesnt work because they just summon more (they can afford to while my econ is halted) and their worker is too fast for me to catch even with pincer movements.
However, I counter proxy by walling myself in very quickly and early on. They can't build in my base if they can't even get in.
Messana
03-18-2010, 07:47 PM
Proxying is stupid and boring. And easy to defend against. Cheese only kills newbs.
I don't get the proxy gate strat. What's the point of upgrading the gateway near the enemy base to a warp gate instead of just producing the units from that gateway like was done in SC?
Barcibus
03-18-2010, 07:49 PM
Proxying is stupid and boring. And easy to defend against. Cheese only kills newbs.
Proxy gate and similar strats are what make this game interesting. What's stupid and boring are standard builds for 3-5 minutes before anything starts happening. If that's what the game should be, then they should just start you off with a full manned base (workers and gas set up) and let people skip to the fight sooner.
Bibdy
03-18-2010, 07:50 PM
They added 15 seconds to the gateway creation time, took 10 seconds off Chrono Boost and took 5s off the barracks.
What fuckin more do you need to beat this simple strat?
Tanus
03-18-2010, 07:51 PM
They added 15 seconds to the gateway creation time, took 10 seconds off Chrono Boost and took 5s off the barracks.
What fuckin more do you need to beat this simple strat?
no kidding.
Chalon
03-18-2010, 07:52 PM
I didn't even know Protoss players were still trying to do a Proxy Gateway. Seems pretty pointless now, unless I guess it's PvP.
Noobrosi
03-18-2010, 07:53 PM
Proxy gate and similar strats are what make this game interesting. What's stupid and boring are standard builds for 3-5 minutes before anything starts happening. If that's what the game should be, then they should just start you off with a full manned base (workers and gas set up) and let people skip to the fight sooner.
Have you not watched/played any SC1? Macro builds are fun and exciting so is cheese but not when it's every game and everything ends in 5-8 minutes. Go back to playing FPS if you just want to fight all the time.
Bibdy
03-18-2010, 07:54 PM
Proxy gate and similar strats are what make this game interesting. What's stupid and boring are standard builds for 3-5 minutes before anything starts happening. If that's what the game should be, then they should just start you off with a full manned base (workers and gas set up) and let people skip to the fight sooner.
Because build-order is important and its a prelude to building your army. Different build orders allow different units at different times, and there's a lot of strategy in finding a build order that's right for you, and right to use against your opponent.
Barcibus
03-18-2010, 07:55 PM
Because build-order is important and its a prelude to building your army. Different build orders allow different units at different times, and there's a lot of strategy in finding a build order that's right for you, and right to use against your opponent.
Yes I know there's skill to the initial game... I was just rebutting a guy that wanted to stop any sort of fighting during that period of time that didn't follow the "standard" procedures.
I heard blocking your ramp works well....
And if you can't beat Protoss after all the nerfs they were hit with then you should just uninstall SC2
Edit: Typo
Noobrosi
03-18-2010, 07:57 PM
Yes I know there's skill to the initial game... I was just rebutting a guy that wanted to stop any sort of fighting during that period of time that didn't follow the "standard" procedures.
True, once he gets better at stopping that cheese he won't have a problem getting out of the early game.
I heard blocking your ramp works well....
And if you can't beat Protoss after all the nerfs they were hit with then you should just uninstall SC2
Edit: Typo
All the nerfs? The beta is a week and a half old and we've had 2 patches. The only consequential Protoss nerfs were to Gateway build time and Chrono-boost. While IMO the Gateway nerf wasn't really called for, don't pretend like Protoss are victimized in this game. I'm sure it'll go back and forth a hundred times before this thing even launches.
With that said, you really shouldn't be getting owned by proxy gateways anymore.
Bibdy
03-18-2010, 07:59 PM
All the nerfs? The beta is a week and a half old and we've had 2 patches. The only consequential Protoss nerfs were to Gateway build time and Chrono-boost. While IMO the Gateway nerf wasn't really called for, don't pretend like Protoss are victimized in this game. I'm sure it'll go back and forth a hundred times before this thing even launches.
With that said, you really shouldn't be getting owned by proxy gateways anymore.
Its not about victimisation, you're missing the point. Point is, plenty of us didn't have problems with Proxy-gate BEFORE the nerfs. Now there's a much wider gap in Zealot creation speed thanks to the Gateway and Chrono boost changes. So, if people are still losing to it, what's their excuse?
Barcibus
03-18-2010, 08:00 PM
All the nerfs? The beta is a week and a half old and we've had 2 patches. The only consequential Protoss nerfs were to Gateway build time and Chrono-boost. While IMO the Gateway nerf wasn't really called for, don't pretend like Protoss are victimized in this game. I'm sure it'll go back and forth a hundred times before this thing even launches.
With that said, you really shouldn't be getting owned by proxy gateways anymore.
TLDR version: Blah blah blah... with all that said, I agree with you.
Don't confuse the issue or you're going to have all these Terrans thinking the reason they can't stop Protoss proxy rushes is because of the game and not their own actions.
All the nerfs = the Gateway / Chrono nerfs. Since when does all need to equal a lot?
Yellowsnow
03-18-2010, 08:02 PM
terran can't defend against a proxy gate inside their own base. by the time you get a marine out they already have 2 zealots
correct. If you dont see it that is.
There are 2 counters to this. I'll let you figure it out.
Messana
03-18-2010, 08:03 PM
Yes I know there's skill to the initial game... I was just rebutting a guy that wanted to stop any sort of fighting during that period of time that didn't follow the "standard" procedures.
You say its interesting, ok. I'd say its newbish and will only work about half the time vs unskilled players, and almost never vs skilled players. Have fun losing with your cheese.
The forums are so sad=(
To the OP - you are making a statement that you haven't properly investigated. Just because this has happened to you a few times doesn't make it true. Protip: Ask for help, not make a ignorant claim.
To Protoss - Stop whining... please. You say Terran have an automatic win against protoss? Have YOU seen the statistics on PvT on every map? Highly doubt it. You are making an assumption that is just as bad as the OP.
A week ago - if you were paying attention - many terran platinum TLers were streaming and sharing replays. In these streams their goal against protoss was to get a wall and marines as fast as possible. 9/10 times 2 zealots would show up before 1 marine was even out. The changes in the patch helped address that.
Day[9] touches on this subject and I side with him on this. Paraphrased: Terran seem to have a hard time against protoss while protoss seems to have an easy time against Terran.
As a Terran - I have to constantly be scouting and building units in correspondence to what the protoss is getting. I see DTs I built turrets/raven. I see immortals I have to build ghosts for emp. I see collasus and then I have to build a few vikings.
It isn't to say that it is hard but it gives terran players a rough time when protoss don't typically have to scout to gain that type of critical information (not saying they don't have to scout, unit composition isn't as important)
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