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Sydarm
03-18-2010, 07:31 PM
I feel like this game lacks real competitive feeling...

Positional play is pretty much non existant right now. I'll go over each race.


Zerg:
With the removal of lurkers, contains pretty much are non existent right now.
Mutalisk micro play is rather pointless as you can barely see any bounces and they just don't have the same effect.
The lack of scourge make the air game pretty terrible for zerg for strategy. scourge were used to really prevent drops. Corrupters are great but they really don't play a huge roll like scourge did.

Terran:
Mid game mech is non existant. With the removal of vultures mines, there is zero positional play for the hellion that the vulture role played.
Siege tanks do not play the aggressive push/positional defense that they played in SC1. They are now just support for front line units, and don't even do that good of a job at it.
Goliaths where amazing mid game anti-air. really held there own against drops. and great for ground units...but we have nothing to replace these.
There is just far far to much air units for terran as opposed to the lack of mid game ground tech.

Protoss:
Archons just dont do what they did in SC1 for being the same unit.
Stalkers don't paly anything near the role they did of the dragoon
Phoenix are possibly the most pointless unit i've seen in the game thus far. They are bad against air, and dont attack ground. there graviton is useless in about every single situation.
They lack anti air.... just bad anti air unless u mass carriers.


Maybe im missing something here, but there is ZERO positional play in this game. It seems really like "I HAZ BIGGER ARMY I WINZ!"

Also, large battles are such a cluster i can't even tell what's going on. Everything dies so fast. You can't tell what anything is shooting. Specially with the lack of team color on units.

Buildings die so fast you can't even save anything. T1 units doing 40dmg to buildings.

I understand it's beta and 2 days in.... but i'm just so :( right now. i really dont see this game getting eSport competitive until proper strategy units are brought in or back

Mindless
03-18-2010, 07:32 PM
I mainly just waiting for the Map Editor.

I am impressed with the game as in how well it is made with path finding and many other things. But as you were talking about I do find it lacking in that area as well.

But This is only first week of beta I am sure many things will change.

Essentia
03-18-2010, 07:33 PM
I agree that T1 units can take down buildings VERY fast.

Louis
03-18-2010, 07:34 PM
So let me get this straight: You get on the beta knowing that your and thousands of others' feedback can and will impact balance and any other changes to any and every unit. So instead of making suggestions like everyone else in the suggestions forums, you come here and complain about the game? Okay...

TL;DR: We are here to make sure Blizzard releases a solid title for millions of other people, stop crying and start putting in feedback.

Sydarm
03-18-2010, 07:35 PM
So let me get this straight: You get on the beta knowing that your and thousands of others' feedback can and will impact balance and any other changes to any and every unit. So instead of making suggestions like everyone else in the suggestions forums, you come here and complain about the game? Okay...


THis is general discussion, not the suggestion forum. I'm simply giving my feelings across about the game. Please shut up

Louis
03-18-2010, 07:36 PM
THis is general discussion, not the suggestion forum. I'm simply giving my feelings across about the game. Please shut up

Wow? Like a little baby.

Link
03-18-2010, 07:37 PM
I can see where you're coming from, but personally I'm glad the game changed and isn't just the same with new graphics.

If we had hellions do the same thing as vultures, stalkers be the same as dragoons etc. it would just be starcraft one with new graphics.

Personally I like a lot of the new units stalkers are amazing even though they aren't dragoons I do agree I haven't found much use for phoenix but I haven't tried much. Overall though I disagree I'm glad the game feels and plays different than the original, even though I'm a diehard SC1 fan.

Sentries for protoss add a large amount of new strategies mostly positional which is really fun. I do agree on one point that I think buildings could use a decent health boost. Mid-late game I'm not sure they're going to stand up too well.

Justin
03-18-2010, 07:38 PM
Originally posted by Sydarm.scwire

THis is general discussion, not the suggestion forum. I'm simply giving my feelings across about the game. Please shut up

Touchy feely. Don't worry if you need a big strong guy to hold you and croon that everything is going to be okay, I'm your man!

Minor
03-18-2010, 07:39 PM
Basically you're saying that you want the metagame to be exactly the same as SC1? What's the fun in that?

This is beta, so Blizz will be looking at suggestions and whatnot, but I'm sure they don't want this to be Starcraft 1.5. Players will get used to the new metagame.

Panthers
03-18-2010, 07:40 PM
I never played SC1 competitively, but I am loving this one so far. But it is a lot faster than the first. Things do die way too fast. I think that needs to change a little. I used to love marines in SC1, but they seem useless now. I cant save them, they die instantly.

Gearvosh
03-18-2010, 07:41 PM
So you want SC1? Well funny thing, your still able to play SC1.

Colour
03-18-2010, 07:42 PM
My biggest disappointment so far is no medics. Makes early game Terrans less interesting.
So let me get this straight: You get on the beta knowing that your and thousands of others' feedback can and will impact balance and any other changes to any and every unit. So instead of making suggestions like everyone else in the suggestions forums, you come here and complain about the game? Okay...

TL;DR: We are here to make sure Blizzard releases a solid title for millions of other people, stop crying and start putting in feedback.

Complaining about the game is basically giving a suggestion.

Tehschoolbus
03-18-2010, 07:43 PM
I think its fine that this person posts what they want to about the game in the general discussion. I dont see why it would be wrong for them to complain about the game. You guys might tell them that beta isnt for complaining its for giving input but... isnt complaining input? When they say "seige tanks dont play the same game they used to" it translates to "make siege tanks play the same game they used to or fix other units to fill in this position because I miss their pwnage!"

I myself used to use a LOT of tanks and goliaths and now I skip all the factory units and use only the 2 most basic air and 2 most basic ground units: marines, marauders, medivacs, and vikings. I'm not saying the others are useless, but cloaking has always been bad vs terran when they have scanners and reapers are pretty much the only thing that intimidates my play style atm. I have people tell me that they are used to this xyz strategy but when they fought my rines, rauders, vacs and kings it ruined their day. Maybe this is just a good strat or maybe there needs to be something changed.

Esohjay
03-18-2010, 07:44 PM
Ramps in general should be a little more wider. Makes position play and micro more worthless when the defending player just afk parks their units at the top and have a massively superior advantage. makes like a 10 unit vs 10 unit = 2 unit vs 10 units

Esohjay
03-18-2010, 07:45 PM
I think its fine that this person posts what they want to about the game in the general discussion. I dont see why it would be wrong for them to complain about the game. You guys might tell them that beta isnt for complaining its for giving input but... isnt complaining input? When they say "seige tanks dont play the same game they used to" it translates to "make siege tanks play the same game they used to or fix other units to fill in this position because I miss their pwnage!"

I myself used to use a LOT of tanks and goliaths and now I skip all the factory units and use only the 2 most basic air and 2 most basic ground units: marines, marauders, medivacs, and vikings. I'm not saying the others are useless, but cloaking has always been bad vs terran when they have scanners and reapers are pretty much the only thing that intimidates my play style atm. I have people tell me that they are used to this xyz strategy but when they fought my rines, rauders, vacs and kings it ruined their day. Maybe this is just a good strat or maybe there needs to be something changed.

marines / marauders / medivacs are so retarded. If choke points like i mentioned in my previous post were a bit larger, terran would have to invest more into early game defense. A properly built choke point from a terran player and only 2 of my zerglings MAX can attack a building. This lets the terran easily power rush their way into fast marauders which can counter anything the zerg can do early game, which is what they rely on.

when it goes into the tier 2 game, marines / marauders / medivacs destroy anything i can possible do with any type of army. If they want to throw in a couple siege tanks to add icing on the cake.

What's with siege tanks too? why is their aim so accurate. I had 10 speed upgraded lings charges 2 tanks and all 10 of them were shot down with pin point accuracy. They don't even slightly miss. Terran right now just feels so strong vs zerg.

Yumyumhungry
03-18-2010, 07:46 PM
Everyone is still new and learning build orders, what units do, etc.

When people get these things down, positional play and tactics will play a huge role in being a top player. Right now most people just group everything under 1 and attack-move, but it'll be necessary to start flanking etc. to get an edge as the meta game develops.

I lost a PvP yesterday where I had like 16 Zealots, 5 stalkers, 4 colossus to ~30 Zealots. How you wonder, I must suck right? (Well I do sorta :P) but he flanked my colossus with a smaller group and raped them fast, and then it was just over. Simple, yet effective flanking. It will start getting more prevalent, trust me.

Serpico
03-18-2010, 07:47 PM
So let me get this straight: You get on the beta knowing that your and thousands of others' feedback can and will impact balance and any other changes to any and every unit. So instead of making suggestions like everyone else in the suggestions forums, you come here and complain about the game? Okay...

TL;DR: We are here to make sure Blizzard releases a solid title for millions of other people, stop crying and start putting in feedback.

what do you think he's doing? Stop being a fanboy. It's legitimate criticism.

Redscare
03-18-2010, 07:48 PM
so wait, is the Lurker really gone or just not added in yet?

I thought since it's portrait is available as a bnet portrait that Lurkers were coming later maybe

Louis
03-18-2010, 07:49 PM
what do you think he's doing? Stop being a fanboy. It's legitimate criticism.

This is what I saw in his post "Wahh, wahhh I don't like this game (in beta) it just isnt SC1, wahhh"

If you consider crying about a beta as if its a finished product, knowing you can make a difference as legitimate criticism, be my guest.

I'm a fanboy because I'm not sitting around crying about a beta instead of being constructive and helping developers? Sure thang.

Comtrav
03-18-2010, 07:50 PM
I feel like the cliffs (and various cliff-jumping units) add a lot of the 'positional gameplay' you're missing.

Although I don't agree with a lot of your post, I do agree that buildings are much more vulnerable now, and I'm not sure that's a good thing.

Neoscout
03-18-2010, 07:51 PM
I agree, the game is fun and all, but it just feels like the only way to win is to mass a type of unit and steamroll your opponent.

Kayotix
03-18-2010, 07:52 PM
SC1 is that way -------->

and its 2 days into a beta......relax and add your suggestions. Some of you people cry and moan as if the game was already out and unable to ever change.

Eyelessone
03-18-2010, 07:53 PM
I understand some things, and while this game doesn't have to be Starcraft 1, it is still Starcraft. Some things are the truth, and while you play, you do notice these things. I've rarely played a game past T1, simply because they are good. Almost to the point where it makes getting to the end tiers pretty pointless.

Now I've also watched people play on live streams and I've seen the same thing. I remember watching Starcraft players have games last MUCH longer then 10-15 minutes, and watching the micro/macro and the skill they had always astounded me. So far I haven't seen matches like this in SC2.

Yes, I know, its only been two days so far, and I know that its just the beta, but hopefully they can bring the sexiness of play that Starcraft 1 came with, and never lost, along with the new, freshness of SC2.

zerg
03-18-2010, 07:54 PM
no

Tehschoolbus
03-18-2010, 07:55 PM
ok the choke points are that big because buildings are shaped differently. duh. ive always built 2 racks and a depot or 2 depot and a rack to close a gap.

Steevieg
03-18-2010, 07:56 PM
hey huys

it took starcraft 1 about 10 years to become what it is today (all nice and balanced, etc)

sc2 won't be an exception. XD

just keep sending those suggestions!

Mikeyy
03-18-2010, 07:57 PM
I feel like the cliffs (and various cliff-jumping units) add a lot of the 'positional gameplay' you're missing.

Although I don't agree with a lot of your post, I do agree that buildings are much more vulnerable now, and I'm not sure that's a good thing.

are we upgrading the armor on our buildings? I havent played much yet, but im just sayin. Building have armor upgrades like in war 3 now. Least terran do.

Dahar
03-18-2010, 07:58 PM
I've been having a blast so far. Still new to Starcraft and RTS in general but this is the best one I've played. I wasn't a big fan of Command & Conquer, the Total War series, or any other RTS out there but the day I got beta, I spent 8 hours that first day playing. I lost most of my matches but that's a given since I'm such a newbie.

Sltorak
03-18-2010, 07:59 PM
I think you are really jumping the gun, it sounds to me like you came into SC2 expecting it to play like SC1 with new unit animation and got spanked. So far this to me has felt like a very different game from SC1, and thats not a bad thing; people don't know really the full capabilities of most units let alone the best counters or proper positioning. This game is in its infant beta stage for most of us and most are just learning so sure for now you might get away with A moving but as the game goes on and people feel more comfortable you will see all those elements come back. Personally I am having a blast with zerg, tunneling in roaches behind enemy lines to do harasses, nydus ambushes ect. I also still haven't even really tried all the units in a true match up. Keep playing I am sure in time you will develop your skills to a point where you can worry about positioning and all of that good fun.

Bundles
03-18-2010, 08:00 PM
The problem with this game is it is almost entirely 1 base / 2 base vs 1 base / 2 base

late game is almost non existent in the games I've played

there is no "map control" aspect from what I've seen, aside from ZvT

I also do not like how full mineral saturation is easily reached, this seems to be a huge problem...

need to play more to be sure though

Mentlegen
03-18-2010, 08:01 PM
I just feel like it's too easy to defend your base if you're not zerg and ironically zerg has the slowest and most expensive option to counter it (sending roaches burrowed through the barricade. Which only works vs terran.)

Reapers especially feel really strong although i've never had them used against me as 4-6 can wipe out several buildings or basically all your workers if you don't catch them entering your base right away.

My biggest problem is zerg is so much harder to play / weaker then the other races. If they're harder to play they should have a bigger pay-off which just doesn't seem to be the case as both terran and protoss can stop any tier 1 unit rush with ease while zerg can't do it as easily. Adding to that zerg have no spammable tier 1 anti air unit and their defense structures are still the weakest of them all. (mostly due to the fact you have to lose a worker making them alot harder to spam to a point where they're a threat.)

The only thing I really like is how strong the queen is early game as she can really help turn the tide of a fight.

BeL
03-18-2010, 08:02 PM
I feel like this game lacks real competitive feeling...

Maybe im missing something here, but there is ZERO positional play in this game. It seems really like "I HAZ BIGGER ARMY I WINZ!"

Also, large battles are such a cluster i can't even tell what's going on. Everything dies so fast. You can't tell what anything is shooting. Specially with the lack of team color on units.

Buildings die so fast you can't even save anything. T1 units doing 40dmg to buildings.


Go play Warcraft 3. This is starcraft.

Naha
03-18-2010, 08:03 PM
are we upgrading the armor on our buildings? I havent played much yet, but im just sayin. Building have armor upgrades like in war 3 now. Least terran do.

The issue is, the chances of you getting that far are slim. Tier 1 units are too strong or structures are too weak. There's a lot of interesting things to be played in the upper tiers of the tech tree, but as it stands right now most games won't get that far.

There's a lot more strategy in the game to be had, but to get to that point the games need to last a bit longer.

Organized
03-18-2010, 08:04 PM
I feel like this game lacks real competitive feeling...

Positional play is pretty much non existant right now. I'll go over each race.


Zerg:
With the removal of lurkers, contains pretty much are non existent right now.
Mutalisk micro play is rather pointless as you can barely see any bounces and they just don't have the same effect.
The lack of scourge make the air game pretty terrible for zerg for strategy. scourge were used to really prevent drops. Corrupters are great but they really don't play a huge roll like scourge did.

Terran:
Mid game mech is non existant. With the removal of vultures mines, there is zero positional play for the hellion that the vulture role played.
Siege tanks do not play the aggressive push/positional defense that they played in SC1. They are now just support for front line units, and don't even do that good of a job at it.
Goliaths where amazing mid game anti-air. really held there own against drops. and great for ground units...but we have nothing to replace these.
There is just far far to much air units for terran as opposed to the lack of mid game ground tech.

Protoss:
Archons just dont do what they did in SC1 for being the same unit.
Stalkers don't paly anything near the role they did of the dragoon
Phoenix are possibly the most pointless unit i've seen in the game thus far. They are bad against air, and dont attack ground. there graviton is useless in about every single situation.
They lack anti air.... just bad anti air unless u mass carriers.


Maybe im missing something here, but there is ZERO positional play in this game. It seems really like "I HAZ BIGGER ARMY I WINZ!"

Also, large battles are such a cluster i can't even tell what's going on. Everything dies so fast. You can't tell what anything is shooting. Specially with the lack of team color on units.

Buildings die so fast you can't even save anything. T1 units doing 40dmg to buildings.

I understand it's beta and 2 days in.... but i'm just so :( right now. i really dont see this game getting eSport competitive until proper strategy units are brought in or back


So like, everything you've said in that is pretty much flat out wrong. The only thing I can give credit to is Thor/Vikings really don't compare to Goliath in terms of AA.

Also, I haven't had a chance to test the Phoenix so I can't really say anything about it. (although you make it sound like the Scout anyways, in which there should be no complaints compared to SC1 =D)