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View Full Version : Marines are a bit broken...


Tierdal
03-18-2010, 07:32 PM
A tier 1 unit that can match any other unit pretty much at all points in the game?

Endureth
03-18-2010, 07:33 PM
A tier 1 unit that can match any other unit pretty much at all points in the game?

Yeah they do real well vs psi storm.

Cellar
03-18-2010, 07:34 PM
They aren't good in tvt except for 3 rax rushes etc

It's kind of ironic since they are the t1 unit in SC that didn't have a role all game in every match up like lings and zealots did.

The problem isnt marines, it's a complete lack of anything else but marines to build an army around

Helios
03-18-2010, 07:35 PM
A tier 1 unit that can match any other unit pretty much at all points in the game?

With stim, medivacs, and shield/weapon,armor upgrades yeah, they can match most units at all points in the game.

Hulkbot
03-18-2010, 07:36 PM
Colossus, Hellion, Roach, Battlecruiser, Carrier, Banshee, Zealots (w/charge), Fortress upgrade and more...


Try any of them in even half the numbers of the marines.

Jitterbug
03-18-2010, 07:37 PM
Yeah and they'll be 3x the cost of the marines.

Tierdal
03-18-2010, 07:38 PM
Colossus, Hellion, Roach, Battlecruiser, Carrier, Banshee, Zealots (w/charge), Fortress upgrade and more...


Try any of them in even half the numbers of the marines.

ITT a guy who thinks battlecruisers is the counter to marines ROFL

Cant wait to see 500 minerals of marines roll 1500 minerals of BCs lol

Mindless
03-18-2010, 07:39 PM
Marines are like zerglings they only good in numbers. Simply get an area attack unit like hellion, collosus, psi strom, tanks, banling ect.

Tierdal
03-18-2010, 07:40 PM
Marines are like zerglings they only good in numbers. Simply get an area attack unit like hellion, collosus, psi strom, tanks, banling ect.

lings actually never reach critical mass due to being melee...

too few stink, too many stink

Stasis
03-18-2010, 07:41 PM
I see Marines as the backbone of the Terran army. They're not excellent, but they're indispensible.

If your opponent sees you massing Marines, he can definitely counter it. To keep them going strong later in the game, you have to pack money into upgrades and Medivacs, so I don't think anything about them needs to change.

I think Marines were, in fact, intended to be a constant throughout the game. Just look at the Combat Shield upgrade. Later in the game when everything's doing more damage, bam, Marines have more health to keep up.

Babyyak
03-18-2010, 07:42 PM
To all you terran players... the few, the proud, THE MARINES.....

Djkraziboi
03-18-2010, 07:43 PM
I tried a m&m rush against the zerg and failed miserably. He counter me with banelings.

Sodamuffin
03-18-2010, 07:44 PM
I tried a m&m rush against the zerg and failed miserably. He counter me with banelings.

Were they burrowed?

Deathhouse
03-18-2010, 07:45 PM
usually most games (that i have played) are low tech. You can mass produce marines pretty quickly and they are good with combat shield and full tech

Velhart
03-18-2010, 07:46 PM
Colossus, Hellion, Roach, Battlecruiser, Carrier, Banshee, Zealots (w/charge), Fortress upgrade and more...


Try any of them in even half the numbers of the marines.

You need to have 3 collosi before you can counter mass marines + med. Stimmed marines can take down nearly any toss air unit with ease. I had a fleet of 10 carriers+mother-ship lose to marine spam. It's something that shouldn't happen, but yet it does. Assuming the Terran wants to use gas he'll have marauders in there as well, to take down collosi, hellions, and roaches.

aaron
03-18-2010, 07:47 PM
I've found marines pretty essential recently in tvp. Where I used them with vikings against carriers. The marines were great for hordes of ground units. The m3 combo is great for groups like stalkers and immortals.

Barcibus
03-18-2010, 07:48 PM
They need to drop the weapons they have on all their vehicles, and instead jimmy-rig as many Marine rifles onto it as they can. I'm sure you could fit at least a 100 forward-facing rifles onto a BC... that'll obliterate anything in the game very quickly.

Krintar
03-18-2010, 07:49 PM
Yeah they do real well vs psi storm.
And Colossi.

Stasis
03-18-2010, 07:50 PM
I had a fleet of 10 carriers+mother-ship lose to marine spam. It's something that shouldn't happen, but yet it does.
Carriers and a Mothership without other support SHOULD lose to mass Marines. Protoss air is mainly focused fire; anti-heavy hitters. Void Rays, Carriers, and Motherships are all countered by larger numbers of smaller units.

On the other hand, if the Mothership had used Vortex to reduce the number of Marines being faced at a time, the Carriers (and their ground support, preferrably) would have had an easier time taking down the Marines.

EDIT: The use of Vortex in this situation is theoretical. Can someone tell me if the Vortex would suck up your Interceptors unfortunate enough to fly that way and harm you more than it helps?

Suicidemech
03-18-2010, 07:51 PM
And Colossi.

And Roaches.

Fohobogah
03-18-2010, 07:52 PM
Trow in a FEW Dark templars in your force and marines are goner.

Horangii
03-18-2010, 07:53 PM
You need to have 3 collosi before you can counter mass marines + med. Stimmed marines can take down nearly any toss air unit with ease. I had a fleet of 10 carriers+mother-ship lose to marine spam. It's something that shouldn't happen, but yet it does. Assuming the Terran wants to use gas he'll have marauders in there as well, to take down collosi, hellions, and roaches.

stimmed marines do seem to be a little too effective against...pretty much anything against the toss. As for tvp ground, it seems very impractical for a toss ground army to go head to head against stimmed mmm. I've had multiple cases where I had a sizable higher tech upgraded army that got mowed down by stimmed marines. Admittedly collosi seem to be a viable option against them but I think toss units in general seem VERY susceptible to small fire. In particular, the stalker seems to be quite weak for a unit (along with zealots) thats pretty much the backbone of the toss army. It doesn't fair against marines, marauders, nor any kind of air....

Horangii
03-18-2010, 07:54 PM
Trow in a FEW Dark templars in your force and marines are goner.

Dts are very good but its on a completely different tech tree from the collosi/immortal which make up the heavy hitters of the toss army....

Lampshade
03-18-2010, 07:55 PM
Personally I think it makes sense that Marines are the "core" of the Terran force in a way. It is always good to have a dozen gauss rifles in the mix.

Hamshank
03-18-2010, 07:56 PM
Marines are excellent, I wouldn't say they're broken though because you can counter them.

Comtrav
03-18-2010, 07:57 PM
See the sig, lol.

I actually play the Terran because of the Marine more then any other unit. I pick a faction in RTS games based on how much I like their bread and butter unit, because that's what you'll be spending a lot of time with.

Never a big mech guy in SC1.

Wyrd
03-18-2010, 07:58 PM
Carriers and a Mothership without other support SHOULD lose to mass Marines. Protoss air is mainly focused fire; anti-heavy hitters. Void Rays, Carriers, and Motherships are all countered by larger numbers of smaller units.

On the other hand, if the Mothership had used Vortex to reduce the number of Marines being faced at a time, the Carriers (and their ground support, preferrably) would have had an easier time taking down the Marines.

EDIT: The use of Vortex in this situation is theoretical. Can someone tell me if the Vortex would suck up your Interceptors unfortunate enough to fly that way and harm you more than it helps?

Yes, I have accidently vortexed all my interceptors before. You have to be careful, but vortex is the ideal way to deal with mass marines outside of simply outranging them from a high position which only works against less observant players.

What is the toss answer to mass marines? Sentinels, HT, and zealots with charge? I can't remember the last time I lost to toss massing marines in a straight up fight.

Nuke
03-18-2010, 07:59 PM
Yes, I have accidently vortexed all my interceptors before. You have to be careful, but vortex is the ideal way to deal with mass marines outside of simply outranging them from a high position which only works against less observant players.

What is the toss answer to mass marines? Sentinels, HT, and zealots with charge? I can't remember the last time I lost to toss massing marines in a straight up fight.


If you know they are massing marines and such just get a few Colossus up to own them really quickly.

Wyrd
03-18-2010, 08:00 PM
If you know they are massing marines and such just get a few Colossus up to own them really quickly.

Ah yes, I forgot the obvious. Thanks.

Caustic
03-18-2010, 08:01 PM
Marines are good in masses, but they are quite counterable by Colossi, Siege Tanks, and Roaches/Banelings. Brood Lords also seem to tear them to bits purely because of the little bugs they spawn that distract the marines so they can't shoot the BL.

Wyrd
03-18-2010, 08:02 PM
Marines are good in masses, but they are quite counterable by Colossi, Siege Tanks, and Roaches/Banelings. Brood Lords also seem to tear them to bits purely because of the little bugs they spawn that distract the marines so they can't shoot the BL.

there is also the wall of broodlings that the marines can't get through to actually hurt the broodlords. I love broodlords and if I could stay alive long enough to build them consistently, I would play broodlords and zerg all day every day.

Joneleth
03-18-2010, 08:03 PM
Oh fool me once... I was actually reading every post in this thread for a while until I went back and saw the OP's name as "Tierdal.thex"

Nevermind.

Julian
03-18-2010, 08:04 PM
They are the back - bone of the human race aren't they?