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View Full Version : How to beat M&M?


Tiamazzo
03-18-2010, 07:33 PM
Every terran I fight mass these up and rips me a new one. I KNOW it's gonna happen everytime I play a terran, and I just cant seem to get past it.

I've tried Banelings, but when I do that I'm left with little other resources to do anything else.

Dalcyon
03-18-2010, 07:34 PM
Every terran I fight mass these up and rips me a new one. I KNOW it's gonna happen everytime I play a terran, and I just cant seem to get past it.

I've tried Banelings, but when I do that I'm left with little other resources to do anything else.

If you think your opponent is going for MM, go put banelings near the hatchery and near your workers(Anticipate where he would position his army).
Tech to mutas and upgrade them making sure you preserve them if you need them for additional defense. Also, be on the lookout for medivacs just in case theyre transporting an army.

Dalcyon
03-18-2010, 07:35 PM
I've tried Banelings, but when I do that I'm left with little other resources to do anything else.

Zerglings, Roaches and Hydralisks are unfortunately not effective against a Terran army with medivac(specially if he brings tanks and hellions too). You have no choice but to go air. This means that you have to expand with banelings as defense. Your growing muta army willbe your backup defense if he has ravens or vikings.

Goodvibes
03-18-2010, 07:36 PM
the joy of toss: one well placed forcefield.. lol

Acosnil
03-18-2010, 07:37 PM
Zerglings, Roaches and Hydralisks are unfortunately not effective against a Terran army with medivac(specially if he brings tanks and hellions too). You have no choice but to go air. This means that you have to expand with banelings as defense. Your growing muta army willbe your backup defense if he has ravens or vikings.

Maybe I've just played zerg against some collossally horrible terran players but rushing to roaches and cramming them in a nydus seems to work well for me.

Hob
03-18-2010, 07:38 PM
Massing zerglings and hydra's always drops MY M&M. The zergling force me to make more marines than necessary and the hydra's just seem to multiply at a incredible speed and proceed to rape the marauders (or the medivacs). Basically, numbers... and make sure to have some zerglings.

Metallic
03-18-2010, 07:39 PM
I have run into the same problem. Next time, I'm going to try and rush ultralisks. They aren't slowed by marauders and the marauder's extra damage vs armored won't be enough. One or two infestors to keep them pinned down and it's a game.

Synikull
03-18-2010, 07:40 PM
Skittles beat M&M every time. Hands down.

Bobtheweak
03-18-2010, 07:41 PM
Skittles beat M&M every time. Hands down.

YES! I've been waiting years for someone to say that! Everytime I hear M&M, I think candy, not SC... That's probably why I suck at Terran too!

Johan
03-18-2010, 07:42 PM
Skittles beat M&M every time. Hands down.

Are you serious? Skittles are awful. All skittles have going for them are the colors. Besides, chocolate naturally counters sugar candies.

Cirno
03-18-2010, 07:43 PM
I'm not a zerg player, but I have seen on streams that mutas backed with a small swarm of zerglings and banelings will counter m&m + medivac if you play it right. Successfully getting banelings into an m&m army is so much burst damage that medivacs are completely useless. It can be tricky to do that though.

Raz
03-18-2010, 07:44 PM
Every terran I fight mass these up and rips me a new one. I KNOW it's gonna happen everytime I play a terran, and I just cant seem to get past it.

I've tried Banelings, but when I do that I'm left with little other resources to do anything else.

Have you tried infestors? They are pretty effective against M&M.

Tiamazzo
03-18-2010, 07:45 PM
Infestors are Armored. They drop fast as hell lol But no, not with the new changes anyways.

Wingless
03-18-2010, 07:46 PM
I use banelings and out resource the terran. I go mutas as soon as possible with move while burrowed roaches. Put pressure on the expansions keep him from mining raid his mineral line with mutas and roaches. Tends to be that terran who mass marines doesn't have an easy time defending multiple bases. Then just grind them down or get a big push going. Ill also go brood lord if I have to.

Kameelyan
03-18-2010, 07:47 PM
My 2's partner and I are Ranked 2 in Platnium in Divison 10 at the moment after one night of play. We play zerg:zerg. Not trying to toot my horn here, just trying to show I am experienced.

M&M's are tough to beat, but I dont' find them a problem unless they're M3's (rines,rauders,vacs). When you're up on that situation, you want to make sure you bring ALOT of lings to the fight with ample hydras and/or mutas.

The key to take out M3's is to make sure your hydras are focusing on the vacs first, so he can't just continually stimp on you - otherwise, you're screwed. I also bring banelings to the fight, usually about 6 - and I bring them after the initiation, because all the rines are focusing the lings usually.

To me, this game has become more of what unit initates first. For example, it is way better to initiate M&M's with lings then roaches than it is to initiate with roaches and then lings. This is because rauders have a bonus against armored, so you want them to be hitting your armored last.

Medics used to be a bitch in SC1 simply because they can heal eachother - well they can't anymore in SC2, so that's why you should focus them.

Evolx
03-18-2010, 07:48 PM
LOL i just played some loser who just massed M&M,


when i told him its because its unbalanced atm, he told me i suck, and im a noob, and mad because i lost...lol



why would i get mad? i lose every game anyways, lol....

Matstradamus
03-18-2010, 07:49 PM
Skittles beat M&M every time. Hands down.

...Reese's Pieces FTW.

Lojo
03-18-2010, 07:50 PM
LOL i just played some loser who just massed M&M,


when i told him its because its unbalanced atm, he told me i suck, and im a noob, and mad because i lost...lol



why would i get mad? i lose every game anyways, lol....

Blaming a loss on imbalance is extremely poor sportsmanship.The game is balanced enough so that if you lost, 99% chance you were simply outplayed.

Roger
03-18-2010, 07:51 PM
I honestly have nothing to tell you. As a Terran player, I find that my most successful matchup is TvZ. I think with the standards lings/roaches/hydras vs M&M, you're at a slight disadvantage. The only times I've lost are when I've been outproduced, and even then, sometimes I still win.

If I manage to tech up to ravens, I can be at a 10-15 supply disadvantage and still come out on top.

The most surefire way to beat a terran would just be good macro I suppose. Scout early, fast expand, and simply try to outproduce. Some mid-game muta harass would be useful as well.

Eliyah
03-18-2010, 07:52 PM
...Reese's Pieces FTW.
Truth

Barcibus
03-18-2010, 07:53 PM
I was hoping I'd hear Protoss strats vs M&M. I've lost every single game vs Terrans since the patch. They wall off their ramp, then I can't see what's going on, but it's a good guess I'll be seeing a ton of M&M dropped by a handful of Medivacs in a few minutes. They steamroll me.
Then one time I figure I'll try Psi-storm so I make High Templars. I can't get an Observer to look deep into his Missile Turret lined base, so I don't know what he's making. Finally, when I have the Templars + Zealots + Immortals + 1 Colossus ready, he shows up with Battlecruisers. Feedback didn't help.

Bibdy
03-18-2010, 07:54 PM
A wild Toblerone appears.

Toblerone uses Swiss Chocolate Awesomeness.

Its super effective!

Swiftaust
03-18-2010, 07:55 PM
You need to watch out with ultras vs M&M. If the corridors are too small that you're fighting in, you'll end up attacking with one or two ultras at a time due to size.

Roach + Hydra will only kill M&M if you manage to outproduce the enemy. 2 reactor, 2 tech lab will produce so many marines that the hydras will be shot unless you have a LOT of hatcheries running to compensate.

M&M backed up by ravens and you midaswell spam cracklings as your hydras and roaches will be neutered for a few volleys with PDDs soaking the hits or the seekers will just wipe them out.

Mith
03-18-2010, 07:56 PM
Proper scouting is key. Intercepting medivacs that are in flight will devastate them. Key positioning of anti air units, on patrol, and/or anti air buildings at the natural landing points around your perimeter will weaken or even deter medivac drops.

As zerg, a few banelings spread and burrowed at similar points can rip things up. A little defense never hurts.

Gearvosh
03-18-2010, 07:57 PM
Mass zerglings and banelings, nuff said... for early game of course.

(with the speed upgrade)

Mith
03-18-2010, 07:58 PM
I was hoping I'd hear Protoss strats vs M&M. I've lost every single game vs Terrans since the patch. They wall off their ramp, then I can't see what's going on, but it's a good guess I'll be seeing a ton of M&M dropped by a handful of Medivacs in a few minutes. They steamroll me.

If you scout early, you'll know if he's going M&M, which is a safe assumption anyways. Expect to have a Medivac drop. Strategic cannons around your base to potentially deter any drop areas and assist with taking out the Medivacs as they approach if he still decides to drop, and pump out some Stalkers and Phoenixes. Have the Stalkers patrol your base perimeters to assist in heading off the Medivacs, and the Phoenixes patrol both your perimeter and the Terran perimeter. Use Observers if you can as well at the Terran perimeter. This will give you a much needed warning, and let you move your Stalkers and other Phoenixes to the appropriate area to take out the as many of the Medivacs as you can before they are able to do their drops.

They key here is, obviously, scouting and defensive preparedness. Don't mass an army in your base; spread it out on your perimeter so you can deter and try to counter a Medivac drop before it happens.

Create a choke point of your own, to force his units through or up that if he decided to drop outside your base and move in for fear of losing his Medivacs. At that point, a small handful of Sentries can keep them at bay with Force Field while your Stalkers attack (hopefully from high ground), and maybe you'll have teched to High Templars with Psi Storm by then if you've successfully delayed or deterred his Medivacs for long enough, and you can wall them in with Force Field and Storm them.

Dark Templars are also very good, if you can get them up as well before a massive Medivac drop comes. The benefits are two-fold: You can send one at a time to harass his base (with one or two standing on hold nearby) and force him to use his Scanner Sweeps. You leave others in your base to defend against the drop. If successful, he'll have used up all his energy scanning for your ones that are/were harassing his base, and he'll drop either by his own design or to try to counter you, and the DTs inside your own base will shred him because he can't scan. And if he's massing at your front because you've deterred a drop, you can attack out front with your DTs.

Aurum
03-18-2010, 07:59 PM
Banelings and Ultralisks. You can't let the terran expand at all either. Make sure you have banelings burrowed at his expansion areas too and always scout.

Wyndrunner
03-18-2010, 08:00 PM
I'm only in a Bronze league with a 31/31 win/loss but Roaches/Mutas seem to be best.

Hob
03-18-2010, 08:01 PM
I'm not sure about why people say it's hard to beat. It's quite easy actually, but you have to know a certain amount of things.

Lings > Marauders

Roaches > Marines

A M&M build will usually have 1 (or 2)) baraks pump marauders and a reactor pumping 2 marines. It'll have a certain concentration of marines and marauders. You have to play with that. If you see a lot of marines, go roaches. If you see a lot of marauders, go lings. Keep switching like that and keep the pressure and the terran wont be able to keep up.

After the first assault usually, if you survive (which is doable), you have killed most of the marines. So you just go for a lot of lings and the next assault will have already less marines and your lings will go through the marauders.

Usually, a lot of lings at this point works to, but keep trying to see for medivacs and be ready to start pumpig out hydras. Once the hydra's are out, go for those, a lot of those, and shit fuck boat metric ton of those. And pray.

Excrement
03-18-2010, 08:02 PM
Scout early, I find a nydus in the minerals works wonders...

Acosnil
03-18-2010, 08:03 PM
In either (IE: protoss or zerg) case you need to play strategic hardball. With the zerg expanding should be a forgone conclusion anyways, but you really need to keep the pressure on and make sure he gets no expansions- even marauders take a fair amount of gas.

With the zerg the optimal way to do this is keep a fair overlord spread while having an intermediary- if it's mid game I'm literally keeping a proxy nydus at almost every probable expansion. Otherwise its a fair zergling swarm, or baneling traps. Burrow is absolutely necessary here.

With the Protoss things are a bit more....hairy. A lot of it will come down to making sure his medivacs stay out of your base. If they try getting in the hard way a mix of AOE (IE: psi storm or collossi) and choke point plugs (immortals or zealots or something) will probably work.

Welp
03-18-2010, 08:04 PM
Get an Infestor if you can. Medivacs drop units in perfect little clumps for whatever that mini plague is called (brain fart, sorry). A single baneling hit immediately afterwards will take out everything it hits.