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View Full Version : Does the Mothership Feel Like Ultimate Unit?


Captinhammer
03-18-2010, 07:34 PM
In the game it says that the mothership is the ultimate protoss unit.

I'm wondering if anyone at all feels like this is is the case. The mothership isn't a terrible unit, but I'd much prefer one of the following:

A. An ultimate "limit of 1" unit that is powerful ofensively.
B. Arbiters from SC1

The current incarnation of the mothership does not feel like the ultimate protoss unit because it lacks a lot in the way of offensive abilities.

Liberty
03-18-2010, 07:35 PM
It does feel incredibly underwhelming now. compared to before... it feels like protoss has been nerfed EVERY patch. and its not a good thing. (been over nerfed now)

Nick
03-18-2010, 07:36 PM
I don't know... i've never seen one any in 1v1s o_O

vortex sounds scary though, if they have psi storm or collosus (which they probably do), otherwise, you could just stick your whole army in there, I guess.

Sizro
03-18-2010, 07:37 PM
I really like the Mothership but only because of Vortex. They could remove the entire unit but keep that spell and I'd have no complaints.

I find it's just to big and clumsy to control. You're always waiting for it to start moving and waiting for it to catch up and waiting for it to move into position during battle.

Sykomyke
03-18-2010, 07:38 PM
Overall the Mothership is a utility "ultimate unit".

The abilities on the ship have gotten nerfed into oblivion, the only real reason I ever get it is for the vortex. Mass recall is only used to secure a victory, using it as an act of desperation usually doesn't work because the mothership goes down way too fast. She does "ok" damage. Not great, just ok. I did a test with a friend.

My mothership versus his battlecruiser. 1v1 No upgrades. Battlecruiser wins hands down WITHOUT yamato cannon. With yamato cannon the battlecruiser would probably come out hardly scratched.

I'd like to see the mothership either get buffed slightly in health/damage (keep abilities the same). Or keep current health/damage and give it more unique and beneficial powers.

Infected
03-18-2010, 07:39 PM
For being tier 9999, costing a bajillion resources, and taking 10 years to actually make I find the Mothership terribly, terribly underpowered.

Clutch
03-18-2010, 07:40 PM
I think it has potential. Thing about that... most games with good players end long before you'll ever see a Mothership.

Sonanko
03-18-2010, 07:41 PM
This is a really good question.

To me, the Mothership feels very out of place compared to everything else in the game. It is the only unit in the game that you can only have 1 of. Why is that? It used to fulfill its role of "Ultimate Unit" long ago when we first saw it unveiled... but today, the Mothership is a shadow of its former glory. The unit really does not feel that significant, and I rarely ever see it used to great effect. It is large and cumbersome (rightly so) but whenever I go to make one I feel more like it is icing on the cake rather than something I *NEED* to make in order to turn the tide. I really think this unit needs to either be looked at and have some serious changes done to it, or be removed from the game completely, because right now the Mothership is more of a novelty than a necessity, and if a unit is going to be considered the "ultimate" unit then you would think it would be a necessity...

Clutch
03-18-2010, 07:42 PM
Overall the Mothership is a utility "ultimate unit".

The abilities on the ship have gotten nerfed into oblivion, the only real reason I ever get it is for the vortex. Mass recall is only used to secure a victory, using it as an act of desperation usually doesn't work because the mothership goes down way too fast. She does "ok" damage. Not great, just ok. I did a test with a friend.

My mothership versus his battlecruiser. 1v1 No upgrades. Battlecruiser wins hands down WITHOUT yamato cannon. With yamato cannon the battlecruiser would probably come out hardly scratched.

I'd like to see the mothership either get buffed slightly in health/damage (keep abilities the same). Or keep current health/damage and give it more unique and beneficial powers.

So true. What I think would be awesome is an ability that makes it invincible for about ~4 seconds but removes the cloaking feature during the duration. This would make it a lot harder to simply focus down and it could allow for more use of Mass Recall.

Captinhammer
03-18-2010, 07:43 PM
This is a really good question.

To me, the Mothership feels very out of place compared to everything else in the game. It is the only unit in the game that you can only have 1 of. Why is that? It used to fulfill its role of "Ultimate Unit" long ago when we first saw it unveiled... but today, the Mothership is a shadow of its former glory. The unit really does not feel that significant, and I rarely ever see it used to great effect. It is large and cumbersome (rightly so) but whenever I go to make one I feel more like it is icing on the cake rather than something I *NEED* to make in order to turn the tide. I really think this unit needs to either be looked at and have some serious changes done to it, or be removed from the game completely, because right now the Mothership is more of a novelty than a necessity, and if a unit is going to be considered the "ultimate" unit then you would think it would be a necessity...

Exactly I agree with your evaluation, interpretation and possible solutions to The Mothership Problem. Although I certainly don't think the Mothership has to be a necesity though but everything else in here I agree with.

It's supposed to be the greatest ship in the Protoss Armada. Currently this is not the case. Far, far from it.

Trecus
03-18-2010, 07:44 PM
I liked the wormhole transit. Just keep that with mass recall and make me giddy.

It could use an actual damage ability like the yamato blast or some kind of building destroyer.

Maybe it's just me but it HAS turned the tide of battle for me many times, when it comes up during the middle of a brawl and most of the meaty units are dead, suddenly yours can't be touched, "oh wha.. Mothership! Divert all attacks!", especially when the enemy isn't ready with a nearby detector. Honestly if it at all initiates the fight it's a waste of resources, time, and unit space.

Luso
03-18-2010, 07:45 PM
I don't think an "ultimate" unit belongs in starcraft at all, it feels too warcrafty and is just going to end up getting nerfed (like it has been). I'd prefer to just bring back an arbiter-like unit back, perhaps with a research to enable building cloaking.

Alceister
03-18-2010, 07:46 PM
The only real problem with the Mothership compared to the Arbiter is that there is only one and that in spite of its health and shielding, is a huge target.

On one hand though, the nice thing is that you don't have to bother with getting any upgrades.

Sykomyke
03-18-2010, 07:47 PM
The only real problem with the Mothership compared to the Arbiter is that there is only one and that in spite of its health and shielding, is a huge target.

On one hand though, the nice thing is that you don't have to bother with getting any upgrades.

What upgrades are you referring to? Basic armor/shield/attack upgrades or ability upgrades (like psi storm).

The mothership benefits greatly from air attack upgrades since it does 6 attacks (each upgrade increases it's damage by 6), but overall the attack speed is too slow to really make a huge difference. Overall I still find it a lackluster unit. I did like it when it had wormhole transport, You could port the mothership and then mass recall your army to it. Very effective for emergency battle spots. Could see the potential in putting a pylon in your allies base if he needed help fast.

Again, like I stated before, I think the mothership either needs a health/damage buff and be kept with it's current abilities. Or it needs to be given some unique abilities to compensate for it's lengthy tier requirement as well as lenghty build time. (EVEN with chrono boost).

Erathil
03-18-2010, 07:48 PM
I have to agree with the OP. It's a good unit, but not the super-unit the one limit makes it out to be. It really is kind of a shame it's pretty much become an arbiter with a decent attack.

I'd like to see the stealth field scrapped, given to something else to take up the arbiter's role. Instead, the mothership could become a powerful spear-head force if it had an aura that increased shield strength or recharge time. It would still be worth hitting first, but not to the extent that it is now. At the same time, since it will always be the subject of focus fire, it could really use a defensive ability, something to get the mothership itself to stay alive longer.

I do rather miss the idea of the planet cracker.

Sykomyke
03-18-2010, 07:49 PM
I have to agree with the OP. It's a good unit, but not the super-unit the one limit makes it out to be. It really is kind of a shame it's pretty much become an arbiter with a decent attack.

I'd like to see the stealth field scrapped, given to something else to take up the arbiter's role. Instead, the mothership could become a powerful spear-head force if it had an aura that increased shield strength or recharge time. It would still be worth hitting first, but not to the extent that it is now. At the same time, since it will always be the subject of focus fire, it could really use a defensive ability, something to get the mothership itself to stay alive longer.

I do rather miss the idea of the planet cracker.

Oooh ooh, here we go. We can put this ability on the mothership. Then it'll be balanced! :D

(Partly joking as this is insanely OP IMO).

http://www.youtube.com/watch?v=datE6_MM2mQ&feature=related

Dioxcyde
03-18-2010, 07:50 PM
I just remember seeing this thing in the previews and it was indeed a fearful sight for the enemy...now when my enemys see it, all they gotta do is concentrate on it and down it goes in under 5 seconds with any sort of attacks. I always thgought the whole point of the Mothership was to be borderline unstopable unless a good strategy was made, the shileds where supposed to be a near impenetrable force which is why when it used an ability the shields shut off leaving the core exposed...now it that is irrelivent. being able to slow enemys projectiles and units was a good ability....as a matter of fact the Original mothership seems to eb what they should be upgrading this one to, im nto sure why they changed what they did, but it seems like they ruined a good thing.

at this point the mothership is sorta usefull, but in most cases a waste fo resources.

Nick
03-18-2010, 07:51 PM
sounds like you guys must be talking about team games with big clashes, because I've never seen a mothership in a solo match.. if so, I would think that even having one vortex go off, and having your units cloaked for a short time during a big fight would be worth it, even if she were the first thing to go down.

Disastorm
03-18-2010, 07:52 PM
best fix I think would be to change the description so it doesnt say the moethership is the ultimate protoss unit.

Supafrunk
03-18-2010, 07:53 PM
The mothership is just like a better and bigger version of the Arbiter. Even if you can only have 1, it is still a great asset to have. There is 3 things that blizzard could possibly do:
1- Give another ability to give it more firepower.
2-Remove the 1 limit cap. In the past yes Arbiter couldn't cloak building, but people were OBVIOUSLY bringing detector to break the troops not just the buildings.
3-Increase it damage. Just the random laser she shoots that barely does the damage of a probe but with a cooler animation.

I don't say ALL these change should be applied. Maybe 1 or 2.

Wingless
03-18-2010, 07:54 PM
It was the ultimate unit same as Thor but blizz realized that this game doesn't have ultimate units.

Edit: Now its just another obtuse sometimes useful tier 3 units like every one of them.

Broodlord, Ultralisk, Thor, Archon, and Battlecruisers are all in the same boat in my opinion.

Wingless
03-18-2010, 07:55 PM
Originally posted by Disastorm.dstorm

best fix I think would be to change the description so it doesnt say the moethership is the ultimate protoss unit.

This.

Nezdragon
03-18-2010, 07:56 PM
You just don't like her because she's fat. :(

Static
03-18-2010, 07:57 PM
I don't think it's a poor unit, comparing its use 1v1 with another powerful unit like the battlecruiser isn't giving it a fair shake. You wouldn't say an MMA fighter is poor because he'd lose a boxing match to a boxer. A weird analogy, but I think it works. What it adds as part of a good players varied force is more than just what it is capable of on its own in a stand up fight.

Wingless
03-18-2010, 07:58 PM
Originally posted by Nezdragon.nezdragon

You just don't like her because she's fat. :(

I know they are soooooooooooooooooooooooo shallow.

Dagger
03-18-2010, 07:59 PM
I have seen people use it as a diversion. On Blistering sands (or whatever its called) I have seen someone attack the rocks leading into your base and once they are destroyed spearhead a mothership into the front choke. Meanwhile their units are pouring in the back while the defense is scurrying to attack the mothership. The ol' bait and switch. So far its only worked in copper. But thats where I am so im not complaining.

Pat
03-18-2010, 08:00 PM
I think it should constantly give out a mobile psi feild like a giant moving pylon
Make the radius as big as the cloaking raduis

Give it alot more sheilds so it doesnt die in 5 seconds

Bring back the time slow ability, but make it an upgrade

Increase the amount of time vortex lasts

And give it more energy



Right now its completely useless

Lampanator
03-18-2010, 08:01 PM
sounds like you guys must be talking about team games with big clashes, because I've never seen a mothership in a solo match.. if so, I would think that even having one vortex go off, and having your units cloaked for a short time during a big fight would be worth it, even if she were the first thing to go down.


I have once. the protoss player ragequit when my 12 marines killed it with medvac support.

Alceister
03-18-2010, 08:02 PM
Mothership basically costs the same as two Arbiters and does the job of one, poorly.

It's too big and too slow. Once you commit, you have to win, or otherwise it's dead.

My overall opinion is that the Mothership should have been kept in the campaign.

Crisischild
03-18-2010, 08:03 PM
It was the ultimate unit same as Thor but blizz realized that this game doesn't have ultimate units.

Edit: Now its just another obtuse sometimes useful tier 3 units like every one of them.

Broodlord, Ultralisk, Thor, Archon, and Battlecruisers are all in the same boat in my opinion.


HAH! The Bro lord, Ultra, Thor, BC, Carriers, and mother ship kicked the Archon out of the boat. As much concentrated fail as the Archon is they were afraid it would sink the boat of fail T3 Units.

Charb
03-18-2010, 08:04 PM
In the motherhsip's current form (abilities, move speed, damage etc), more than 1 should be buildable.

This unit is not ultimate, but I am thinking it might be the best base defense of all 3 races...

Hoticehunter
03-18-2010, 08:05 PM
I always thgought the whole point of the Mothership was to be borderline unstopable

If that were the case, Terran and Zerg would need a "tier 4" unit of their own.

You can't give an unstoppable unit to just one race.

Dalek
07-26-2010, 07:36 AM
i do'nt no because i never used it:)