View Full Version : How can I kill Protoss? as Zerg
Metalmario
03-18-2010, 07:34 PM
I can easly kill Terrain but I can't seem to win against Protoss. There stakers just kill everything and I have nothing that can kill them.
Get roaches first and mass what you can and switch to mutas and laugh
Metalmario
03-18-2010, 07:36 PM
Ya that may work on the noob toss players but they always can stop you from rushing
Phokas
03-18-2010, 07:37 PM
Exactly. Toss > Zerg right now. No question around it. Colossus/Sentry #!%!s any Zerg ground. Immortals and Stalkers mixed in with it to counter air makes it an unstoppable force. You can't even nydus or burrow herass with roaches because they have cannons everywhere. Every time I fight a toss player who knows what he is doing, I am tempted to just leave. There's no way to win.
EDIT: And to make matters worse, he has detectors everywhere which are DIRTTTT cheap, so burrow or sneak attacks are almost obsolete. When did SCII become Rock, Paper, Scissors?
Toss > Zerg
Terran > Toss
Zerg > Terran
Lorenz
03-18-2010, 07:38 PM
corruptors can knock out buildings for 30 sec and are good anti-air as they can take over other air units for short periods.
mix them with mutas and you have a very strong force
also the corrupters morph into some other air to ground unit that has a farther range than cannons, if you can protect them with mutas you are good
Chalon
03-18-2010, 07:39 PM
I can easly kill Terrain but I can't seem to win against Protoss. There stakers just kill everything and I have nothing that can kill them.
Hydralisks work well against Stalkers.
I think if you have a mix of Zerglings, Hydras, and Mutalisks you can basically take on anything ground-wise the Protoss is going to come up with. Mutalisks for the Colossi/Immortals, Zerglings and Hydras to clean up everything else.
Lghtningwolf
03-18-2010, 07:40 PM
Ling rush 6 lings into enemy base, Kill only Zealot alive if you do it right, proceed to killing the Supply line while building more zerglings you are sending in
win
say gg
and collect your ladder points.
Ling rush 6 lings into enemy base, Kill only Zealot alive if you do it right, proceed to killing the Supply line while building more zerglings you are sending in
win
say gg
and collect your ladder points.
That works in Copper, but not really anywhere else.
Thesatan
03-18-2010, 07:42 PM
Exactly. Toss > Zerg right now. No question around it. Colossus/Sentry #!%!s any Zerg ground. Immortals and Stalkers mixed in with it to counter air makes it an unstoppable force. You can't even nydus or burrow herass with roaches because they have cannons everywhere. Every time I fight a toss player who knows what he is doing, I am tempted to just leave. There's no way to win.
EDIT: And to make matters worse, he has detectors everywhere which are DIRTTTT cheap, so burrow or sneak attacks are almost obsolete. When did SCII become Rock, Paper, Scissors?
Toss > Zerg
Terran > Toss
Zerg > Terran
Infestor > Colossus
That works in Copper, but not really anywhere else.
^
If you're bad enough that you let 6 zerglings kill your zealot and ALL your probes you're bad and deserve the loss
I haven't had opportunity to try it but since colossus can be hit by air I would think corruptors should tear them apart pretty easily no? What with their bonus vs massive.
Neberus
03-18-2010, 07:45 PM
Zlings (micro inmortal & stalker)
Roaches ( micro zealot & sentry)
Hydras (micro inmortal, stalker, sentry, flyers & pylons)
mutas (micro inmortal, zealot & collosus)
Im not pro, but as zerg if you presure a lot a protoss and dont let him expand you have more chances to win, bc our units are weak but faster to mass, dont let him gain time to tech leaving him in a defensive position and running out of resources
Nevermore
03-18-2010, 07:46 PM
<--- Protoss Player
If you want to beat the Protoss on the ground you are going to have a hard time. My advice is this:
Expand.
Roaches will force them to tech to Immortals.
Keep the pressure on them with Roaches, increasing the need for Immortals.
Morph an Overseer asap, and keep the Observers out.
Tech switch to Mutalisks.
If he is using Zealots, use the Mutalisks to bomb down his Immortals.
If he is using Stalkers, Harass him like hell before he gets blink. Fly in and pick off key points: Workers, Assimilators and Pylons (oh god hit the Pylons). Keep him from expanding.
Keep making Mutalisks. Once you build a Critical Mass, you can kill Stalkers easily. Don't fight all his Stalkers at once.
Force him to attack you, then bring back your Mutalisks. Again, don't fight his stalkers where they can all hit you at once.
if he runs out of resorces, you win.
Hydras beat stalkers any day of the week of course. Zealot's Colossi are the largest threat there. Infestors using Neural Parasite on the Colossi clears out the Zealots, and gives you time to get closer and Snipe out the Colossus as soon as the Parasite wears off.
Rivfader
03-18-2010, 07:47 PM
<--- Protoss Player
If you want to beat the Protoss on the ground you are going to have a hard time. My advice is this:
Expand.
Roaches will force them to tech to Immortals.
Keep the pressure on them with Roaches, increasing the need for Immortals.
Morph an Overseer asap, and keep the Observers out.
Tech switch to Mutalisks.
If he is using Zealots, use the Mutalisks to bomb down his Immortals.
If he is using Stalkers, Harass him like hell before he gets blink. Fly in and pick off key points: Workers, Assimilators and Pylons (oh god hit the Pylons). Keep him from expanding.
Keep making Mutalisks. Once you build a Critical Mass, you can kill Stalkers easily. Don't fight all his Stalkers at once.
Force him to attack you, then bring back your Mutalisks. Again, don't fight his stalkers where they can all hit you at once.
if he runs out of resorces, you win.
Hydras beat stalkers any day of the week of course. Zealot's Colossi are the largest threat there. Infestors using Neural Parasite on the Colossi clears out the Zealots, and gives you time to get closer and Snipe out the Colossus as soon as the Parasite wears off.
That is very good advice. I never thought about using parasite on the Colossi, thats brutal.
Luckishot
03-18-2010, 07:48 PM
<--- Protoss Player
If you want to beat the Protoss on the ground you are going to have a hard time. My advice is this:
Expand.
Roaches will force them to tech to Immortals.
Keep the pressure on them with Roaches, increasing the need for Immortals.
Morph an Overseer asap, and keep the Observers out.
Tech switch to Mutalisks.
If he is using Zealots, use the Mutalisks to bomb down his Immortals.
If he is using Stalkers, Harass him like hell before he gets blink. Fly in and pick off key points: Workers, Assimilators and Pylons (oh god hit the Pylons). Keep him from expanding.
Keep making Mutalisks. Once you build a Critical Mass, you can kill Stalkers easily. Don't fight all his Stalkers at once.
Force him to attack you, then bring back your Mutalisks. Again, don't fight his stalkers where they can all hit you at once.
if he runs out of resorces, you win.
Hydras beat stalkers any day of the week of course. Zealot's Colossi are the largest threat there. Infestors using Neural Parasite on the Colossi clears out the Zealots, and gives you time to get closer and Snipe out the Colossus as soon as the Parasite wears off.
You forgot to surround your supply line and choke with photon cannons- do this and you'll never lose to zerg again.
This is the build that Protoss use that beats me every time. I haven't found a way to counter it effectively, especially on large maps.
First, they get enough zealots to push back initial zerglings and roaches, afterward they tech to Immortals and begin pushing toward my base. I counter with a handful of mutas, usually 6-8 at this point. After defeating their ground forces, I send my mutas into their to harrass the supply line. Big mistake. As soon as my opponent saw that I had a mutalisk, his base is covered in photon cannons. I retreat my mutas and try to get a larger group to push.
Next, I try to push with 16-20 mutas, but my enemy is even more prepared now with stalkers and the same number of photon cannons as before. I am forced to flee again, doing no damage. My opponent pushes again with stalkers, immortals, sentries and phoenixes. I suppliment my mutalisks with zerglings and push him back, taking severe damage to my forces. He pushes again with the same unit combination and I am destroyed.
Wingless
03-18-2010, 07:49 PM
You have to go mutas in ZvP start with some roaches for the zealot rush and then go muta out expand him. You only have to worry about mass stalkers then or if hes good (rare) he might make some magic happen with phoenix.
paradox
03-18-2010, 07:50 PM
You forgot to surround your supply line and choke with photon cannons- do this and you'll never lose to zerg again.
broodlords and ultras . that or just enough hyrda. about 20 hydra can shoot once and take out a cannon
Kookieslayer
03-18-2010, 07:51 PM
I can easly kill Terrain but I can't seem to win against Protoss. There stakers just kill everything and I have nothing that can kill them.
Now that's kinda new. I can't beat terrans but own toss all the time... mutas completly destroy stalkers. If he goes phoenix to counter your muta (and he better do) just go hydra/muta. and remember to focus fire the sentris with your muta first while your hydra blow up the phoenix/stalkers
Now, how the hell do you beat M&M&M ???
Mentlegen
03-18-2010, 07:52 PM
Now that's kinda new. I can't beat terrans but own toss all the time... mutas completly destroy stalkers. If he goes phoenix to counter your muta (and he better do) just go hydra/muta. and remember to focus fire the sentris with your muta first while your hydra blow up the phoenix/stalkers
Now, how the hell do you beat M&M&M ???
Lings, banelings, and hydra's / mutas.
Two banelings can kill a ton of marrines and lings can just surround marauders / mutas can come in as they can't hit air.
vulcan
03-18-2010, 07:53 PM
Mutalisks for the most part.
Infestors if you have a ground force to protect and he has Colossi.
Thats it really, I tend to die to Mutalisks all the time but I am also not very good.
Kralic
03-18-2010, 07:54 PM
Amateurs, the solution is reduce his base to nothing before he can reduce your base to nothing.
1: Build an army.
2: ???
3: Profit
Wiezzen
03-18-2010, 07:55 PM
You gotta start putting pressure on the Protoss ASAP. The window between when the Protoss are just starting and when they start bringing in carriers colossuses is the best time to strike. Be sure to build anti-air units to take down their carriers and try and get their temple down to put them behind schedule.
My strat for ZvP:
Send your first overlord to scout without fear until you see a forge or a cyber core. if you see a cyber core, hide your overlord somewhere where you can still see some of his base. if you see a forge, make sure your second overlord scans your own base for a possible proxy cannon rush.
9pool zergling rush right off the bat and send 6 zerglings straight to his supply line. ignore the zealots at the ramp and play keep-away after they chase you to the probes.
Here, spam your hatchery with larvae from your queen. The thing I like most about Zerg is that the queen enables you to constantly produce units without having to immediately decide which units to build.
If he has walled his ramp, then you dont have to worry about a zealot rush. Take this time to build a roach warren and tech to a Lair.
If he does not scout your roach warren, still check for a robotics facility. If he does not have one, upgrade your roaches guard your ramp. Then build a Nydus Canal. Make more roaches. Take your hidden overlord and look for a weak point to Nydus to. Load what roaches you have and Nydus into their base. Aim for the supply line, any robotics facilities, and any stargates. Kill the cybernetics core if you can. At this point he will either build a robotics facility or a stargate to counter your roaches.
If he scouts you building the roach warren, a good player will build a robotics facility and begin producing immortals. Use your hidden overlord to scout if he has a robotics facility. If he does, don't upgrade your roaches and instead build a Spire.
You'll need to expand for more gas if you build a Spire.
If he has a stargate, you will need to build corruptors to back up your mutalisks. If he tries for immortals your mutalisks can make easy work of him.
Fight pheonixes and warp rays with your corruptors (warp rays do not lose their damage buff when switching to another target when fighting units like mutalisks. i think this is a bug).
At this point i will try to tech up to Brood Lords, building an infestor pit, hive, and greater spire.
If you manage to tech Brood Lords and have enough cash to build a decent group of corruptors and a few brood lords, the game is won.
Yoichi
03-18-2010, 07:57 PM
lol are you kidding? as a protoss player ive never been a victim of a ling rush... i have 3 or 4 z's by the time your lings hatch, chronoboost is my best friend.... and while im coming down to your base with my 7 z's i have immortals on the way for backup and my first weapons upgrade is complete... really my games never last long enough for them to get muts and if by chance they do get muts, its only 3 or 4 and i can wipe their base before they kill my units with them... too easy... now terran is another story but not so hard either...
Joeorange
03-18-2010, 07:58 PM
Ling rush 6 lings into enemy base, Kill only Zealot alive if you do it right, proceed to killing the Supply line while building more zerglings you are sending in
win
say gg
and collect your ladder points.
I posted a video example of this yesterday. Fun game to watch :D
Part 1
http://www.youtube.com/watch?v=t_M1Bc-ZtG8
Part 2
http://www.youtube.com/watch?v=xpDALp-PHaM
Raislin
03-18-2010, 07:59 PM
Lots of good advice in here. Scouting is key. I love Changelings so much. Detectors can see them, but enemy units won't attack it automatically (I usually make my Terran Changeling /dance in their base after scouting, haha).
Anyways. Infestors if you see Colossi, get your Hive and Fast Roach healing. If you see air, get Corruptors. Photon Cannons? Make some Brood Lords and protect with Hydras. Mutas, focus fire Sentries, then Stalkers, then the rest of the ground is trash (keep those Colossus infested).
Stalkers are weak. They just are. Mutalisks win in equal numbers (you should have more!) if you focus fire. Every time you focus one, the next will already be hurt, the next hurt even more, and so on.
Take advantage of how fast Zerg can switch tech and do it. Scout so you know which building to tech to and then if you have two Hatcheries, you can potentially throw out almost 20 units at once.
Blasius
03-18-2010, 08:00 PM
I can easly kill Terrain but I can't seem to win against Protoss. There stakers just kill everything and I have nothing that can kill them.
speedlings kill stalkers.
Lendari
03-18-2010, 08:01 PM
A competent protoss will beat your zerg ground game anytime. Hydralisks will not stand up to colossus and roaches will not stand up to immortal.
How to have a chance...
1. Counter the zealot rush with roaches and creeper colonies. It will always be really close vs. a good toss their build speed gives them a stupid early advantage until zerg gets queen.
2. Expand fast and tech fast for mutalisk, hope they go for immortals (roach counter) or colossus (mass anything ground counter). They probably will.
3. Watch out for psi storm it is totally overpowered, never run at a protoss army with colossuses or high templars using attack move. Always give yourself a place to retreat back to.
4. Map control, map control deny them expansions and keep them away from resources that they will use for expensive protoss air units.
5. Don't forget detectors, dark templars destroy drones real fast.
Conscience
03-18-2010, 08:02 PM
something some one did to me last night:
looked like 6 or 9 pool
sent in about 8 zergling to my front, letting a few stand and fight and 2 get to my probes to harrass
about 3 mins later a nadus worm popped up and said hello with a group of roaches
i beat them back and killed the worm, but he set me back just enough for him to get more units than me
Dakarian
03-18-2010, 08:03 PM
<--- Protoss Player
If you want to beat the Protoss on the ground you are going to have a hard time. My advice is this:
Expand.
Roaches will force them to tech to Immortals.
Keep the pressure on them with Roaches, increasing the need for Immortals.
Morph an Overseer asap, and keep the Observers out.
Tech switch to Mutalisks.
If he is using Zealots, use the Mutalisks to bomb down his Immortals.
If he is using Stalkers, Harass him like hell before he gets blink. Fly in and pick off key points: Workers, Assimilators and Pylons (oh god hit the Pylons). Keep him from expanding.
Keep making Mutalisks. Once you build a Critical Mass, you can kill Stalkers easily. Don't fight all his Stalkers at once.
Force him to attack you, then bring back your Mutalisks. Again, don't fight his stalkers where they can all hit you at once.
if he runs out of resorces, you win.
Hydras beat stalkers any day of the week of course. Zealot's Colossi are the largest threat there. Infestors using Neural Parasite on the Colossi clears out the Zealots, and gives you time to get closer and Snipe out the Colossus as soon as the Parasite wears off.
^ this = GOLD METAL!!!
The idea is that you CAN'T stick to one unit to win. The protoss can't either. We go lings, they go zealots. They go zealots, we go roach. We go roach, they go immortal. They go immortal, we to muta. Hydras are also useful here (btw, hydras don't suffer THAT bad to immortal shielding. Hydras do 12 damage, but immortal shields drop it to 10. It hurts but it's far from horrible, especially thanks to hydra attack speeds.)
Also don't fear stalkers THAT badly with mutas. The 6 is enough to make a decent threat unless they really pump out the stalks and, even if they do, you can hit and run with the pack: they can do some heavy damage pretty fast when left alone.
The most dangerous time for zerg is right after the lair forms and right before your first T2 units (hydras or mutas) show up. That's when a proper protoss will strike and that's when you're the most vulnerable. Make sure you had harassed them with roaches or lings early game so they spend a moment in defense: every second, every mineral they spend on D is a second closer to you closing that weak spot.
Oh, for those that love dirty deeds: Roach feint is a NICE move. Do your roach rush build (though lean a bit more for economy.. slightly slower pool, for example) and let the probe in to see that warren. After that, don't build any roaches and just push for mutas. After that, watch the fun as zealots, immortals, and a few stalkers get slaughtered by good old SC1 mutaling. If they seem to be pushing more on zealots, you can pump out roaches and show them WHY they are 'supposed' to go immortal in the first place.
Of course, they can counter with more stalkers, pheonixes (maybe) and sentries but now we're getting to counter, recounter games similar to how Terran/Zerg went in SC1. It's balanced, if difficult for BOTH sides and involves LOTS of teching and back and forth.
Lastly, use that Changeling. It's free (since you should be doing an overseer anyway early on after lair.. learn it NOW before the toss get sneaky and learn that they still have DTs) and, at worst, you get a Scan
Stratosspear
03-18-2010, 08:04 PM
Exactly. Toss > Zerg right now. No question around it. Colossus/Sentry #!%!s any Zerg ground. Immortals and Stalkers mixed in with it to counter air makes it an unstoppable force. You can't even nydus or burrow herass with roaches because they have cannons everywhere. Every time I fight a toss player who knows what he is doing, I am tempted to just leave. There's no way to win.
EDIT: And to make matters worse, he has detectors everywhere which are DIRTTTT cheap, so burrow or sneak attacks are almost obsolete. When did SCII become Rock, Paper, Scissors?
Toss > Zerg
Terran > Toss
Zerg > Terran
...Um, what? Either go Hydra/Muta or just tech switch between the two to counter whatever he makes. You really can't lose because Hydralisks are good against every Protoss unit except mass Colossi and Mutalisks are good against pretty much every Protoss unit. If you're letting him get into the late game, you're doing it wrong.
shakinthed
05-06-2010, 12:35 AM
K I need help on defeating a Protoss player, I'm still a noob.
Right when I get my 4 lings, he has his Photon cannons around his base and I can't harrass/atk his Probes because my lings die too fast. Then he masses cannons, I could go mass Roaches but he usually has a Void Ray or air unit by now, if I go make Mutalisks right after I get HIVE he usually has about around 3-5 air units.
Can you gimme some tips and build order to attack early against a turtler/air atkers?
also some ways to control lings when engage in a medium sized battle..
my late game sucks and id like to beat my opponent early/mid.. thanks
i can beat a terran early/mid but i cant beat protoss for some reason..
also idk if going multalisks will help since they usually have around 6-10 photon cannons by then surrounding their base making it impossible to kill all of them using 3-6 multas early/mid..
maybe im just that bad but please help me out
OneManZerg
07-16-2010, 10:45 PM
I would recommend getting zerglings and Hydralisks to beat stalkers.
Also, you should spread your creep to help your Hydralisk speed as they are super slow.
http://www.theuen.com/units/zerg/queen has some tips on how to spread creep and http://www.theuen.com/units/zerg/zergling has tips about surrounding your opponent and attacking simultaneously as that will help your trips do maximum damage.
Good fighting to you. :)
vBulletin® v3.8.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.