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View Full Version : Zerglings need a flying upgrade


Zacd
03-20-2010, 03:56 PM
THEY HAVE WINGS, at least make them jump.

Thelegacy
03-20-2010, 03:57 PM
Yeah cause we all know a flying Zergling is what will make this game balanced. Let's give 'em rocket launchers and cloaking aswell. Instawin ability sounds good too.

Crisischild
03-20-2010, 03:58 PM
Yeah cause we all know a flying Zergling is what will make this game balanced. Let's give 'em rocket launchers and cloaking aswell. Instawin ability sounds good too.

And tape Mutalisks to their faces!

Thelegacy
03-20-2010, 03:59 PM
And tape Mutalisks to their faces!

You took it too far :P

Nataku
03-20-2010, 04:00 PM
Just cliff climbing in t3. Kinda like reaper but they actualy climb it.... your sitting in your base when zerglings pour in from literaly every direction!

Jwray
03-20-2010, 04:01 PM
Just cliff climbing in t3. Kinda like reaper but they actualy climb it.... your sitting in your base when zerglings pour in from literaly every direction!

That'd be unbalanced, obviously.

Crisischild
03-20-2010, 04:02 PM
You took it too far :P

You're right. I apologize.



And tape Immortals to their faces!

Thelegacy
03-20-2010, 04:03 PM
Sigh, not immortals silly. Obviously Thors..... with Ultralisks attached to them and a Collosus sticking out of their Thor-Ultralisk. Jeez.

Zacd
03-20-2010, 04:04 PM
You're right. I apologize.



And tape Immortals to their faces!

Make them merge into a infested BC

Jwray
03-20-2010, 04:05 PM
Surprised no one has mentioned sharks with lasers yet.

Terin
03-20-2010, 04:06 PM
...and then tape point defense drones to their heads!

Attica
03-20-2010, 04:07 PM
When the zerg overran a planet of Penguinians they took some of their gene code. Everyone knows that Penguinians can't fly so don't be silly.

Jtothel
03-20-2010, 04:08 PM
And in the interest of balance, also lower their cost... omfg!

Zacd
03-20-2010, 04:09 PM
and make 6 hatch per 1 food.

Kat
03-20-2010, 04:10 PM
Lingtron, Defender of teh Univerze!!!

Giant robotic mech zergling with lazer eyes, rocket launcher arms and chainsaws for legs!!


YAAAAAAAAAAAAAAAAA.

--

In other news, zealots are imba.

Shoryucas
03-20-2010, 04:11 PM
you should definitely be able to have all your zerglings climb on top of an ultralisk to give them anti air
O_o

Fors
03-20-2010, 04:12 PM
How about a baneling that releases a batch of zerglings when it explodes instead of dealing direct damage?

Bellastrega
03-20-2010, 04:13 PM
Release the Banelings? Or the zerglings? Or the banelings that when they explode shoot zerglings at you?

Frozen
03-20-2010, 04:14 PM
Sigh, not immortals silly. Obviously Thors..... with Ultralisks attached to them and a Collosus sticking out of their Thor-Ultralisk. Jeez.

Map editor next month. DO IT!

Ghozt
03-20-2010, 04:15 PM
Simply no. Having 400 cracklings jumping out of the corner of your base is not cool.

However, this will be very interesting to see in custom maps. I already have idea's.

Dagger
03-20-2010, 04:16 PM
And they shoot sharks too

Amber
03-20-2010, 04:17 PM
I think Bliz should do it just so I can yell really loud "LET MY PEOPLE GO" and unleash copious amounts of Mountain Dew spittle on to my monitor

Static
03-20-2010, 04:18 PM
I think if they gave them flight and stimpack, everything would be really super balanced. Plus maybe frickin lazer beams.

Chasm
03-20-2010, 04:19 PM
that is a horrible idea to give them fly or cliff hopping. Often times a zerg will mass a small force of zerglings or just build them from what larva they got during a fight or end of a fight and send them to go kill the enemy base. having cliffhopping pretty much makes them undefendable agiasnt without having your army in your base, and by the time it gets there your #*%! is gone... from 500 mins of zerglings and all you are left with is your 100 supply force army and no base. most imbalanced idea

Zacd
03-20-2010, 04:20 PM
that is a horrible idea to give them fly or cliff hopping. Often times a zerg will mass a small force of zerglings or just build them from what larva they got during a fight or end of a fight and send them to go kill the enemy base. having cliffhopping pretty much makes them undefendable agiasnt without having your army in your base, and by the time it gets there your #*%! is gone... from 500 mins of zerglings and all you are left with is your 100 supply force army and no base. most imbalanced idea

Would add moving underground while borrowed make it more balanced?

Ghozt
03-20-2010, 04:21 PM
Would add moving underground while borrowed make it more balanced?

No. Zerglings should teleport and be remodeled to fit the profile of a Unicorn. Yes, a teleporting Unicornling. Magnificent.

Static
03-20-2010, 04:22 PM
Originally posted by Ghozt.beta

No. Zerglings should teleport and be remodeled to fit the profile of a Unicorn. Yes, a teleporting Unicornling. Magnificent.Only if when they die their silvery unicornling blood sprays on their fellow unicornlings, healing them with its mystical unicornling blood powers.

Ghozt
03-20-2010, 04:23 PM
Only if when they die their silvery unicornling blood sprays on their fellow unicornlings, healing them with its mystical unicornling blood powers.

Deal. :)

Triangleman
03-20-2010, 04:24 PM
Just cliff climbing in t3. Kinda like reaper but they actualy climb it.... your sitting in your base when zerglings pour in from literaly every direction!

i just want that animation to exist. how cool would that be. answer: awesomely cool.

Ghozt
03-20-2010, 04:25 PM
Just cliff climbing in t3. Kinda like reaper but they actualy climb it.... your sitting in your base when zerglings pour in from literaly every direction!

I forsee a campaign mission based around this... I wonder why.