View Full Version : Starcraft 2 is way too stressful
Rigly
03-20-2010, 03:56 PM
just make an earl z. moade already and make it so that you can mass a unit and get away with it. there's enough variation in gameplay as it is with map control and all the terrain factors in battles
Crisischild
03-20-2010, 03:57 PM
Earl Z wants nothing to do with your scrubness.
Rigly
03-20-2010, 03:58 PM
i am not a scrub
This is why we can't have nice things.
Joshua
03-20-2010, 04:00 PM
It sounds like you are.
Sizro
03-20-2010, 04:01 PM
This one time I eated an entire lemonz.
Schism
03-20-2010, 04:02 PM
just make an earl z. moade already and make it so that you can mass a unit and get away with it. there's enough variation in gameplay as it is with map control and all the terrain factors in battles
Starcraft is the most competitive RTS ever. If not the most competitive video game ever.
What you call "stress" others consider a challenging experience aka fun.
Starcraft is the most competitive RTS ever. If not the most competitive video game ever.
What you call "stress" others consider a challenging experience aka fun.
the most stressful 5mins of your life cuz thats all 1v1 games last
Some people will like the competitive nature of this game,some won't
but it's beta,the new AI's aren't even in the game yet.Of COURSE it's gonna be stressful when your ONLY option after basic practice is straight into the inferno.
When the other features are in the game,you'll have less stressful options.I spent all of wc3 outside the ladder,trust me when i say it's entirely doable and very fun.
magister
03-20-2010, 04:05 PM
the most stressful 5mins of your life cuz thats all 1v1 games last
Wow, that must suck. Try harder.
Wow, that must suck. Try harder.
i liked zerg since starcraft 1 played them for the first 20+ games or so. roaches and hydra all the way then i found out that all ppl do is rush the first 5mins.
if cant beat them join them. now i just rush zealots till my enemy gg
Zerawth
03-20-2010, 04:07 PM
just make an earl z. moade already and make it so that you can mass a unit and get away with it. there's enough variation in gameplay as it is with map control and all the terrain factors in battles
There is an EZ mode for you. It's called "World of Warcraft"
Yes, that game is fun, but challenging? Not so much...
Zaphrous
03-20-2010, 04:08 PM
Multiplayer
Custom
Create game
select map
+ add ai
profit.
i liked zerg since starcraft 1 played them for the first 20+ games or so. roaches and hydra all the way then i found out that all ppl do is rush the first 5mins.
if cant beat them join them. now i just rush zealots till my enemy gg
Or until you gg because your enemy is actually competent and crushes you. My average game is ~15 minutes unless I see a glaring weakness and end it quicker than that.
Terrorvision
03-20-2010, 04:10 PM
i liked zerg since starcraft 1 played them for the first 20+ games or so. roaches and hydra all the way then i found out that all ppl do is rush the first 5mins.
if cant beat them join them. now i just rush zealots till my enemy gg
Surviving the rush is just a test of skill. If your enemy folds at the rush then they failed. If you die to a rush then you fail. Once you can survive the rush then the game moves forward and you've passed the initial test of the game. Now make tier 2 units and attack with those. This is normal game progression.
Also, just because someone attacks you early with tier 1 units doesn't mean it is a rush. A rush is a very early attack that is intended to catch people off guard. If every single person is doing this, then it is hardly a rush anymore, it is just the first battle.
Finally, I find it hard to believe that you are able to pump out zealots and win every game. I usually do an early zealot push in my games and the game usually doesn't end there (it does sometimes though).
Surviving the rush is just a test of skill. If your enemy folds at the rush then they failed. If you die to a rush then you fail. Once you can survive the rush then the game moves forward and you've passed the initial test of the game. Now make tier 2 units and attack with those. This is normal game progression.
Also, just because someone attacks you early with tier 1 units doesn't mean it is a rush. A rush is a very early attack that is intended to catch people off guard. If every single person is doing this, then it is hardly a rush anymore, it is just the first battle.
Finally, I find it hard to believe that you are able to pump out zealots and win every game. I usually do an early zealot push in my games and the game usually doesn't end there (it does sometimes though).
it works about 75% of the time
magister
03-20-2010, 04:12 PM
Let's see some replays of your rushing skills.
Terin
03-20-2010, 04:13 PM
I agree it's really stressful. There have been times when I've waited days between playing another game. But when I win, it's incredible.
Solidham
03-20-2010, 04:14 PM
I agree it's really stressful. There have been times when I've waited days between playing another game. But when I win, it's incredible.
Just keep playing, and try to keep calm, eventually you will get through it without any stress. It's ok to lose some and you ARE going to lose some so just roll with it :D
Pewpewlazors
03-20-2010, 04:15 PM
Finally, I find it hard to believe that you are able to pump out zealots and win every game. I usually do an early zealot push in my games and the game usually doesn't end there (it does sometimes though).
Hes probably talking about proxy rushing.
Build 2 pylons, 2 gateways outside of enemies base. Build 6 zealots, end the game. It works against most players. It can even work against a walled terran(it won't against a decent one). Once you master it zerg dont stand a chance, and terran who don't fully wall or the map doesn't allow them to because the opening into their base is to large can't survive it either. You can do it on toss, but its pretty risky.
Infected
03-20-2010, 04:16 PM
Hes probably talking about proxy rushing.
Build 2 pylons, 2 gateways outside of enemies base. Build 6 zealots, end the game. It works against most players. It can even work against a walled terran(it won't against a decent one). Once you master it zerg dont stand a chance, and terran who don't fully wall or the map doesn't allow them to because the opening into their base is to large can't survive it either. You can do it on toss, but its pretty risky.
or you play people who are actually decent at the game, get scouted, and instantly lose.
Themonster
03-20-2010, 04:17 PM
When I first started, I too found myself way too intently into the game. I sometimes would play matches shaking like I had some sort of neurological condition, but the tension has worn off (though not the excitement). Admittedly I'm a pretty mediocre player (26th bronze league), but before I got used to losing I was very intense about my games. Now that I've played a few games, I'm much more even-headed. It's funny because I completely dominated all my friends in SC1 and now I'm 24-16. Actually, when the game launches I expect to completely dominate all my friends in melee, yet only be mediocre overall like I was in WC3.
Although I'm patient, I really want to play UMS and campaign so I can take the edge off a bit.
Comradezerg
03-20-2010, 04:18 PM
I had to play a few matches against the computer before I got the hang of it. I had played Brood Wars but SC2 is a whole new ball game. I suggest warming up in some private matches against the AI, just to get build orders down and figure out what units are meant to counter what.
Also, watch some matches on youtube. I realized I was playing way too conservatively with my queen's larvae spawn ability after I saw more experienced players use her. My initial impression was that it was more of a rainy day skill rather than something you're supposed to work with continuously.
There is an EZ mode for you. It's called "World of Warcraft"
[...]but challenging? Not so much...
Wat? When you'll kill LK heroic you can start talking aboug challenges, before then...
Shadowmourne or gtfo
Aleph
03-20-2010, 04:20 PM
Nothing is stopping you and some friends from having laid-back games where you all **%! around.
Rigly
03-20-2010, 04:21 PM
Starcraft is the most competitive RTS ever. If not the most competitive video game ever.
What you call "stress" others consider a challenging experience aka fun.
True. But I feel like blizzard is trying to make this game require more "skill" to beat its predecessor sc1 by complicating things overboard. it's like saying, oh basketball is a great sport. now to make it even better, we're going to add 2 more hoops, at different heights, change the rules a bit and allow 7 people on each team. not the best analogy, but that's how i think sc2 is shaping up to be.
Floormaster
03-20-2010, 04:22 PM
True. But I feel like blizzard is trying to make this game require more "skill" to beat its predecessor sc1
You do know the game is way less skill intensive now, right? Idle worker button, auto gather minerals, worker and army rally points split, more hard counters makes decisions on tech easier and more absolute.
Then there's a bar for your control groups, the fact you can have any number of units selected, multiple building selection, and you can see the map's layout before you scout it.
More (read: different) mechanics?
Yes.
More skill intensive?
In short no.
In long NNNNNNNNOOOOOOOOOOOOOOOOOO.
Rigly
03-20-2010, 04:23 PM
if you think the only thing that pertains to skill is your APM, then you have a funny idea of it.
Floormaster
03-20-2010, 04:24 PM
if you think the only thing that pertains to skill is your APM, then you have a funny idea of it.
Good thing that's not what I said.
Havoc
03-20-2010, 04:25 PM
It does sound like that you consider circumventing primitive interfaces a form of skill.
Rigly
03-20-2010, 04:26 PM
Good thing that's not what I said.
the only thing in your post that doesn't relate to some sort of convenience button is, "more hard counters makes decisions on tech easier and more absolute."
i really disagree that making an expanded form of a rock paper scissors game simplifies the game. you already have enough to manage without all this counter stuff. making the "wrong" decision because it is countered by X can be punishable by death. perhaps it's not that bad of a system, it just needs to be less pivotal on the outcome of the game.
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