View Full Version : Protoss Air that has splash damage?
Ashaman
03-20-2010, 04:01 PM
Is there a protos air unit that has splash damage?
Pedal
03-20-2010, 04:02 PM
Is there a protos air unit that has splash damage?
No. Protoss has very little in terms of effective AA.
Phayze
03-20-2010, 04:03 PM
No. Protoss has very little in terms of effective AA.
But combination of stalkers, and carriers/pheonix and archon/templar storm make quick work of any air unit as they are generally stacked. Stalkers are very effective at destroying a single target instantaneously, added with blink, allows you to get 3-4 air units before they get out of range. Storm specificaly useful for mutas/viking spam or perhaps an enemy carrier fleet (Among being amazing, these are just some good specific practical uses).
Pedal
03-20-2010, 04:04 PM
But combination of stalkers, and carriers/pheonix and archon/templar storm make quick work of any air unit as they are generally stacked. Stalkers are very effective at destroying a single target instantaneously, added with blink, allows you to get 3-4 air units before they get out of range. Storm specificaly useful for mutas/viking spam or perhaps an enemy carrier fleet (Among being amazing, these are just some good specific practical uses).
It's a bit frustrating that the only tactic I have to counter a swarm of air units is to cast a spell on them that I have to specifically tech too and is only really useful in that situation. What happened to the corsair or scout? Protoss use to have some of the best AA, now I can't counter a mutie swarm unless I happened to go out of my way to get high templars.
Lampanator
03-20-2010, 04:05 PM
It's a bit frustrating that the only tactic I have to counter a swarm of air units is to cast a spell on them that I have to specifically tech too and is only really useful in that situation. What happened to the corsair or scout? Protoss use to have some of the best AA, now I can't counter a mutie swarm unless I happened to go out of my way to get high templars.
i defy you to find me better AA than upgraded valks in SCI.
Is there a protos air unit that has splash damage?
The combination of archons and stalkers is devistating to zerg air. Phenoix can be used against terran and protoss air. Warp rays for the larger capital ships. (carriers and battlecruisers)
Tekkiller
03-20-2010, 04:07 PM
This is my greatest frustration as Protoss.
I used to rush a few zealots via 2 gates early and then turtle & tech to Carrier/Voidray, then go on the offense. That never really worked against zerg as roaches would overwhelm me before I got there. Against human it was also tough as you'd have a couple dropships with units or simply MMM in your base in no time.
So I watched a few vids and decided to emphasize my ground units a little more.
Against Zerg I did much better, surviving the roaches due to immortals, but then they just switch to mass muta and I got nothin. Stalkers don't survive long enough and I can't get enough Phoenixs out (forget about carriers at that point).
Against humans and protoss I have trouble finding any good AA as well. I just can't hold off their air units, being committed to ground units.
I just find it hard having to produce and manage so many different units to be effective, when it appears that other can focus much more on a few units.
Essentially, these days I either win in the first 5 minutes via zealot rush or I end up loosing. Sucks =(
I guess I just gotta keep trying or maybe I'll switch to Zerg and try them out.
Chung
03-20-2010, 04:08 PM
i defy you to find me better AA than upgraded valks in SCI.
They were the worst. Their AI bugged out and fired nothing against big fleets. Against small fleets all you had to do was spread out and they would hit for 5 damage against one guy.
Starsoulja
03-20-2010, 04:09 PM
They were the worst. Their AI bugged out and fired nothing against big fleets. Against small fleets all you had to do was spread out and they would hit for 5 damage against one guy.
valks were sick aa.... The only time that they didnt fire was when the map maxed out. They wiped out overlords like nothing.
"Their AI bugged out and fired nothing against big fleets."
Thats like you saying Hatcheries bugged out and didnt produce larvae with big armies lol... that was the norm.
BC's, wraiths, carriers, scouts hardly fired when map maxed out.
Colrath
03-20-2010, 04:10 PM
No. Protoss has very little in terms of effective AA.
One of the single most common statements that always gets on my nerves.
Krazytrumpet
03-20-2010, 04:11 PM
One of the single most common statements that always gets on my nerves.
The truth gets on your nerves?
"Effective AA" does not equal having to mix stalkers, sentries, and high templars, and on top of that having to micro them efficiently when the other two races can either just mass mutas or hydras, and terran can really just mass marines with stimpacks.
Colrath
03-20-2010, 04:12 PM
"Effective AA" does not equal having to mix stalkers, sentries, and high templars, and on top of that having to micro them efficiently when the other two races can either just mass mutas or hydras, and terran can really just mass marines with stimpacks.
Why isn't it? If the toss army requires a good mix of units for all encounters, then by all means, have a good mix of units for all encounters. Why argue against that?
Fodder
03-20-2010, 04:13 PM
It's a bit frustrating that the only tactic I have to counter a swarm of air units is to cast a spell on them that I have to specifically tech too and is only really useful in that situation. What happened to the corsair or scout? Protoss use to have some of the best AA, now I can't counter a mutie swarm unless I happened to go out of my way to get high templars.
The Phoenix should get buffed to make it more useful
Fatal
03-20-2010, 04:14 PM
The Phoenix should get buffed to make it more useful
This. This. This. Obvious solution right here. I agree with everything that was said, especially, I shouldn't have to tech all the way to Psi Storm just to be able to counter basic air units.
Why isn't it? If the toss army requires a good mix of units for all encounters, then by all means, have a good mix of units for all encounters. Why argue against that?
Okay. They need a better AA unit, stop trying to work your way around that fact.
Colrath
03-20-2010, 04:15 PM
Okay. They need a better AA unit, stop trying to work your way around that fact.
LOL PSI STORM IS HARD
Broloc
03-20-2010, 04:16 PM
It's a bit frustrating that the only tactic I have to counter a swarm of air units is to cast a spell on them that I have to specifically tech too and is only really useful in that situation. What happened to the corsair or scout? Protoss use to have some of the best AA, now I can't counter a mutie swarm unless I happened to go out of my way to get high templars.
I agree, if they're not bringing the corsair/scout then at least give Archons SPLASH damage WHEN attacking AIR aswell..
Colrath
03-20-2010, 04:17 PM
I agree, if they're not bringing the corsair/scout then at least give Archons SPLASH damage WHEN attacking AIR aswell..
LOL PSI STORM IS HARD
Dafleegsta
03-20-2010, 04:18 PM
i wish -.- theres carriers which can be kinda considered splash damage but theyre end tier..
toss really lack splash damage -.- we need new one
Levio
03-20-2010, 04:19 PM
i defy you to find me better AA than upgraded valks in SCI.
Frozen Throne Siege Tanks. Hits every air unit simultaenously, with armor akin to a town hall.
Colrath
03-20-2010, 04:20 PM
toss really lack splash damage -.- we need new one
L.O.L
PSI
STORM
IS
HARD
Empirion
03-20-2010, 04:21 PM
I agree with everything that was said, especially, I shouldn't have to tech all the way to Psi Storm just to be able to counter basic air units.
Okay. They need a better AA unit, stop trying to work your way around that fact.
/agree
inc zerg mutas.... zoh nooeeezzzz... I'm protoss and only have stalker which cost me buttloads and don't live long enough/do enough damage. GG.
I wish they had kept the phoenix's overload ability... I like it much better than the graviton beam.
Silverman
03-20-2010, 04:22 PM
L.O.L
PSI
STORM
IS
HARD
Tech'ing to High Templar is expensive since you need to get the Templar Archive and research storm to make them at all effective. Not to mention without the upgrade from SC1 they only have enough energy for two storms fully mana'd. They're very fragile and they're range seems lackluster for Anti-Air, it is only really effective if the enemy air units are not micro'd. In addition, unlike SC1 where Templar storms countered air because air units stacked on top of each other so much now air units spread out more making templar storms fairly poor versus a competent air attack.
Also, you should try posting something more constructive then a caps lock post that contributes nothing, if you believe Psi storm is a counter to air you should make a post and explain why you think this.
Mentlegen
03-20-2010, 04:23 PM
/agree
inc zerg mutas.... zoh nooeeezzzz... I'm protoss and only have stalker which cost me buttloads and don't live long enough/do enough damage. GG.
I wish they had kept the phoenix's overload ability... I like it much better than the graviton beam.
Or make it a research at the fleet beacon since it only has two upgrades from it anyways.
Messana
03-20-2010, 04:24 PM
But combination of stalkers, and carriers/pheonix and archon/templar storm make quick work of any air unit as they are generally stacked. Stalkers are very effective at destroying a single target instantaneously, added with blink, allows you to get 3-4 air units before they get out of range. Storm specificaly useful for mutas/viking spam or perhaps an enemy carrier fleet (Among being amazing, these are just some good specific practical uses).
sigh.
Messana
03-20-2010, 04:25 PM
LOL PSI STORM IS HARD
LOL MICROING FAST ASS MUTAS TO NOT GET HIT BY PSI STORM IS HARD.
NO. ITS NOT.
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