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View Full Version : Zerg is starting to feel UP


Thoraxe
03-20-2010, 04:01 PM
I am biased, because until recently I never considered playing any other race. I've lost the last 5 or 6 matches with Zerg against both T and P, and it shouldn't be a surprise that I don't even see Zerg players anymore. Last game I was wrecked by Colossi, whenever I play against Terran I get owned by Siege tanks and usually M&M along with it. I feel like no build can properly stop a push with either of these units.

Fortifius
03-20-2010, 04:02 PM
I am biased, because until recently I never considered playing any other race. I've lost the last 5 or 6 matches with Zerg against both T and P, and it shouldn't be a surprise that I don't even see Zerg players anymore. Last game I was wrecked by Colossi, whenever I play against Terran I get owned by Siege tanks and usually M&M along with it. I feel like no build can properly stop a push with either of these units.

Mutas are your friend. The only thing you should fear like the plague as zerg are ravens, psi storm and other zerg =P.

Fromon
03-20-2010, 04:03 PM
We could help if you were to make a replay/tell us what you normally do. From what it sounds like, you should be going for roaches if Terran are that heavy with siege + M&M. That's what I'd be afraid of, since I'm a pretty heavy Terran user. I can't really tell you how you deal with Colossi though...

Nephrahim
03-20-2010, 04:04 PM
Air is your friend. I know that's easier said then done, but it's how to do it.

Try to use Mutas and Banelings together. Banelings can't attack siege tanks, of course, but if you can separate the two, the banelings can wreck the marines, espicaly if you have borrowed them.

Crayon
03-20-2010, 04:05 PM
I am biased, because until recently I never considered playing any other race. I've lost the last 5 or 6 matches with Zerg against both T and P, and it shouldn't be a surprise that I don't even see Zerg players anymore. Last game I was wrecked by Colossi, whenever I play against Terran I get owned by Siege tanks and usually M&M along with it. I feel like no build can properly stop a push with either of these units.

Although they made them slower in the last patch, hydralisks are still an amazing unit to mass. Quickly produced, not too expensive, and damn powerful fully upgraded. I've never lost a zerg match yet where I've massed my hydras.

Also throw in a couple ultras with that crew to tank for the hydras as you push the base, thats win.

Mass mutas are also a good strat.

Also for early in the game, roaches are a really great strat against protoss and you can burrow them right into the middle of their base.

Halfwingseen
03-20-2010, 04:06 PM
Armor upgraded ultralisks do wonders vs M&M balls, as well as tanks and collossi. but mutas are definitely your friend. 4 ultra's + muta backup is enough to take care of any those groups, but you have to be wary of ravens to kill the muta's and then air destroys the ultras. but if you are quick (as fully upgraded ultras deal 80 a hit to buildings and are practically immune to rifle fire, kill marines in 2 hits faster that medivacs heal.

Frozen
03-20-2010, 04:07 PM
I am biased, because until recently I never considered playing any other race. I've lost the last 5 or 6 matches with Zerg against both T and P, and it shouldn't be a surprise that I don't even see Zerg players anymore. Last game I was wrecked by Colossi, whenever I play against Terran I get owned by Siege tanks and usually M&M along with it. I feel like no build can properly stop a push with either of these units.

Infestors > Collosi

Crayon
03-20-2010, 04:08 PM
Infestors > Collosi

Fully upgraded Hydras > Everything.

It just seems to be what works, they take out tanks, rhines, BCs, thors, zealots, carriers, collosi, archons.... etc.

Just like in SC1, hydras seem to be too good when fully upgraded.

AKIRA
03-20-2010, 04:09 PM
I am biased, because until recently I never considered playing any other race. I've lost the last 5 or 6 matches with Zerg against both T and P, and it shouldn't be a surprise that I don't even see Zerg players anymore. Last game I was wrecked by Colossi, whenever I play against Terran I get owned by Siege tanks and usually M&M along with it. I feel like no build can properly stop a push with either of these units.

All this means is that the player base of those races are learning how to counter things.

Learn to adapt and you'll do fine.

Thoraxe
03-20-2010, 04:10 PM
We could help if you were to make a replay/tell us what you normally do. From what it sounds like, you should be going for roaches if Terran are that heavy with siege + M&M. That's what I'd be afraid of, since I'm a pretty heavy Terran user. I can't really tell you how you deal with Colossi though...
At first I was 9 pooing, and depending on what I see on my scout I either get enough roaches to defend or try to mass an attack up. During that time I either tech to Hydra, or go Muta Corruptor. I've been trying Banelings too for when the enemy force is just too big, and while they prove effective, the respective siege unit (tank or colossi) usually take most of them out before any damage can be done. Then I panic and mass Zerglings because my expansion is usually taken out.


PS. I just played a random ranked game which is my first ranked non Zerg match up, ended up be PvP, and I won, mostly because he tried to Void Rush me, so I went in with my ground force and killed him. He literally had nothing but a void which 2 stalkers took out, so those of you QQing about Void rush shut up it's not that bad.
Originally posted by Frozen.firebat

Infestors > Collosi
See I have made Infestors from time to time, but I find I either forget to use it, get flustered and forget where I hid it, or it just dies before I can NP the Colossi, but to be fair I haven't even had much of a chance to make them in many ZvP matchups because they get Colossi so soon I just get wrecked.

Frozen
03-20-2010, 04:11 PM
Fully upgraded Hydras > Everything.

It just seems to be what works, they take out tanks, rhines, BCs, thors, zealots, carriers, collosi, archons.... etc.

Just like in SC1, hydras seem to be too good when fully upgraded.

For Terrans, a couple Seeker Missiles and your troubles are over. For protoss, Psi Storm negates all upgrades. For Zerg, Infestors Fungal growth still outranges the hydras.

AKIRA
03-20-2010, 04:12 PM
At first I was 9 pooing, and depending on what I see on my scout I either get enough roaches to defend or try to mass an attack up. During that time I either tech to Hydra, or go Muta Corruptor. I've been trying Banelings too for when the enemy force is just too big, and while they prove effective, the respective siege unit (tank or colossi) usually take most of them out before any damage can be done. Then I panic and mass Zerglings because my expansion is usually taken out.


PS. I just played a random ranked game which is my first ranked non Zerg match up, ended up be PvP, and I won, mostly because he tried to Void Rush me, so I went in with my ground force and killed him. He literally had nothing but a void which 2 stalkers took out, so those of you QQing about Void rush shut up it's not that bad.

See I have made Infestors from time to time, but I find I either forget to use it, get flustered and forget where I hid it, or it just dies before I can NP the Colossi, but to be fair I haven't even had much of a chance to make them in many ZvP matchups because they get Colossi so soon I just get wrecked.

You played a bad protoss player. Simple as that.

Mentlegen
03-20-2010, 04:13 PM
At first I was 9 pooing, and depending on what I see on my scout I either get enough roaches to defend or try to mass an attack up. During that time I either tech to Hydra, or go Muta Corruptor. I've been trying Banelings too for when the enemy force is just too big, and while they prove effective, the respective siege unit (tank or colossi) usually take most of them out before any damage can be done. Then I panic and mass Zerglings because my expansion is usually taken out.


PS. I just played a random ranked game which is my first ranked non Zerg match up, ended up be PvP, and I won, mostly because he tried to Void Rush me, so I went in with my ground force and killed him. He literally had nothing but a void which 2 stalkers took out, so those of you QQing about Void rush shut up it's not that bad.

See I have made Infestors from time to time, but I find I either forget to use it, get flustered and forget where I hid it, or it just dies before I can NP the Colossi, but to be fair I haven't even had much of a chance to make them in many ZvP matchups because they get Colossi so soon I just get wrecked.

While I agree void rush sucks a person making one void ray is doing it wrong. A void rusher would have 3 or so before he attacks since they can kill an expansion in record time.

Thoraxe
03-20-2010, 04:14 PM
While I agree void rush sucks a person making one void ray is doing it wrong. A void rusher would have 3 or so before he attacks since they can kill an expansion in record time.
Maybe so but that is beside the point. Yes, I probably could have beaten him with any race, but I still feel that my attempts with Zerg zre foiled no matter what build I use. If anyone is finding they are winning well as Zerg let me know what you're doing. I need more than just "Go muta" because I have plenty of times and it has earned me both wins and losses.

Kagim
03-20-2010, 04:15 PM
The way i pound terrain into the dust is with the Broodmothers and there antiair form(name escapes me atm)

I find brood mothers tear through ANYTHING on the ground and honestly require little thought. Twelve of them and everything falls before them. Back them up with there anti air brothers to make sure nothing bugs them and you can wipe out an enemies economy and standing force in a couple seconds.

As people say getting there is a **!!* but honestly the only thing that can touch me after i get into the skies are Protoss carriers. Once i get air superiority i win. Nothing you can do can stop me. At least so far that i have seen.

Mentlegen
03-20-2010, 04:16 PM
The way i pound terrain into the dust is with the Broodmothers and there antiair form(name escapes me atm)

I find brood mothers tear through ANYTHING on the ground and honestly require little thought. Twelve of them and everything falls before them. Back them up with there anti air brothers to make sure nothing bugs them and you can wipe out an enemies economy and standing force in a couple seconds.

As people say getting there is a **!!* but honestly the only thing that can touch me after i get into the skies are Protoss carriers. Once i get air superiority i win. Nothing you can do can stop me. At least so far that i have seen.

Both names escaped you. XD

Broodlord and corrupter. Also if you're getting 12 broodlords a tier 3 unit your enemy must be doing a whole lot of nothing all game.

Thoraxe
03-20-2010, 04:17 PM
Both names escaped you. XD

Broodlord and corrupter. Also if you're getting 12 broodlords a tier 3 unit your enemy must be doing a whole lot of nothing all game.
Yeah, and considering I'm dying mid game every match, I think my odds or getting to the tech let alone a proper sized army(let alone being able to afford it) will be nearly impossible. I really just have trouble with big pushes and hard counters, so it looks like my best bet is to try and mass Baneling and just spring surprise attacks, then from there go Muta to close the first on map control. Still, siege tanks and colossi cause a lot of trouble for almost any unit I make, and it's always backed with stalkers so while Muta would work, easier said than done when most of them get shot down by the stalkers.

Fortifius
03-20-2010, 04:18 PM
Zerg has an edge over the other races in expanding, map control and production. Most of my wins as zerg has me outressourcing and outproducing my enemy. Constant harassing is best achieved as zerg too. Couple that with an exponential production and you are a force to be reckoned with.

The problem is getting that 2nd hatchery down (as an expo or not). Once you have that one down with 2 queens, you're outproducing most of the standard terran or protoss teching builds.

Audio
03-20-2010, 04:19 PM
Maybe so but that is beside the point. Yes, I probably could have beaten him with any race, but I still feel that my attempts with Zerg zre foiled no matter what build I use. If anyone is finding they are winning well as Zerg let me know what you're doing. I need more than just "Go muta" because I have plenty of times and it has earned me both wins and losses.

I haven't tried very many muta builds versus terran. It seemed rather pointless to me early on with marines and missle turrets. although i'm sure it's not. Hydralisks work in big numbers, and you need to keep up your economy. fast expand with zerg is very easy against terran, i use it most of the time against terran, i would avoid it on steppes of war, but anythings possible.

Hydralisk and infestor works against terran. I'd get a few hydralisks first, and build your infestation pit after you get a good amount of hydralisks. As zerg don't be afraid to mass hydralisks, they are kind of your go to unit. However zerg isn't a 1 trick pony, you need infestors to win battles, hydralisks will let you break even if the terran does a mid game push with siege tanks. If they backdoor with medivacs you should have the upper hand.

if your econ isn't hurt after their mid game push the game is yours. Build a few infestors mass hydralisks and gain map control. expand again, the terran will most likely have a planetary fortress at their natural expansion, do not attack that or you will get destroyed, search for a back route break some rocks to get past their natural expansion. nydus worm is optional, i usualy go spire and get some corrupters , you can corrupt a planetary fortress and it stops it from attacking you. corruptors also morph into brood lords. Brood lords are absolutely devastating to any land units the terran has, but do not mass them, they are expensive and countered by marines.

oh yea, early game i go speedlings .. They get you into teir 2 if you fast expand and you don't have to waste gas on roaches. Baneling building is nice if your opponent trys to push out in tier 1, if you destroy his army or feel you have a big advantage. banelings are nice to break down that supply depot wall and finish the game. Don't force an early win if he is giving you map control mass zerglings until you get hydralisks, which shouldn't be too much later.

Aurum
03-20-2010, 04:20 PM
Zerg can't do anthing against a marine/marauder/1 raven/2 medevacs/2 siege tanks rush. Just have to bend over and take your loss.

Audio
03-20-2010, 04:21 PM
Zerg can't do anthing against a marine/marauder/1 raven/2 medevacs/2 siege tanks rush. Just have to bend over and take your loss.

Nah if zerg doesn't go roach, like the strat i posted, they can get 1 or 2 infestors before that rush, and fungal growth=dead rines and marauders. If the zerg is really on top of his game he can nueral parasite the siege tanks. zeglings or/and hydralisks pick up the scraps.

Thoraxe
03-20-2010, 04:22 PM
Nah if zerg doesn't go roach, like the strat i posted, they can get 1 or 2 infestors before that rush, and fungal growth=dead rines and marauders. If the zerg is really on top of his game he can nueral parasite the siege tanks. zeglings or/and hydralisks pick up the scraps.
These are all great strategies in theory, but they are easier thought up than implemented, as each game you have something else going on.

Audio
03-20-2010, 04:23 PM
These are all great strategies in theory, but they are easier thought up than implemented, as each game you have something else going on.

well you asked for strategys, the only other way we can help you is if you post a replay, im telling you infestors are needed to beat M&Ms that isn't theory. I have experience you know.

Kagim
03-20-2010, 04:24 PM
Both names escaped you. XD

Broodlord and corrupter. Also if you're getting 12 broodlords a tier 3 unit your enemy must be doing a whole lot of nothing all game.

Were talking the point when people are whipping out carriers and motherships. Not five minutes into the game. If the match is long enough to get to an actually fleet of carriers and a mothership. Its also not that hard to create those units with two hatcheries and two queens constant puking babied on the hatcheries.

honeybadger
03-20-2010, 04:25 PM
These are all great strategies in theory, but they are easier thought up than implemented, as each game you have something else going on.

To me, it's not really zerg being UP, it's just how micro-heavy this game is. You likely need more practice with micro in order to win. You say colossi dominate you, hotkey an infestor to NP shut that jerk down. It's tricky at first, but we all had to learn to write legibly, and that's much harder when you have the motor coordination of a four year old.

sc2scoorge
03-01-2011, 10:49 PM
I still think Zerg are great maybe can use some buff here and there but definitly playable and win many game with