View Full Version : Every Zerg Player does this. And Only this.
Rigormort
03-18-2010, 07:02 PM
Roach Rush.
Oh, still not over?
Since you countered my Roach with lolmortals/colossus, let me crank out Muts. Zooming around the god damn map (wtf is up with Mut's speed btw)
Game over.
That's all the zerg players do. Mass Roach then Mass Muts. As a P player, there is no way I can keep up with that crap -_- The only way is out rushing zerg roaches (lol gambooool)
Sorry, just venting.
Basically all the zerg I've played against do the same. Roaches, mutas. However, there's not much else zerg can do effectively. At least you always know what to expect.
Rasbarry
03-18-2010, 07:04 PM
your right, i used to be a zerg player and that about sums up what i did. Roach rush. then either Roach/hydra or Roach/Mutalisk
Protoss are too easy to win against. Terran are easiest to win with in my oppinion. That is why i switched to Terran.
Protoss is my favorite race, but they take too much skill.
Krazytrumpet
03-18-2010, 07:05 PM
Protoss is my favorite race, but they take too much skill.
rooooooooooooooooooooooofl wow
Suicidemech
03-18-2010, 07:06 PM
Roach Rush.
Oh, still not over?
Since you countered my Roach with lolmortals/colossus, let me crank out Muts. Zooming around the god damn map (wtf is up with Mut's speed btw)
Game over.
That's all the zerg players do. Mass Roach then Mass Muts. As a P player, there is no way I can keep up with that crap -_- The only way is out rushing zerg roaches (lol gambooool)
Sorry, just venting.
Roaches and Mutas?!
GAME OVER MAN
GAME OVER!
/aliens
Mindless
03-18-2010, 07:07 PM
The time it takes to get roaches and mutas and burrow is not much of a rush is it?
Bgtdynamite
03-18-2010, 07:08 PM
I can't even survive the zergling rush
chris
03-18-2010, 07:09 PM
Roaches and Mutas?!
GAME OVER MAN
GAME OVER!
/aliens
GET A GRIP HUDSON!
Metalmario
03-18-2010, 07:10 PM
I don't roach rush and still win most of my games the only time I ever use Roaches is when I'm fight another Zerg player or I noticed that a terrain player is building tons of marienes.
I don't roach rush and still win most of my games the only time I ever use Roaches is when I'm fight another Zerg player or I noticed that a terrain player is building tons of marienes.
correction you get mutas instead
Zachet
03-18-2010, 07:12 PM
M&M!
Oh, still not over?
Since you countered my M&M with lolmortals/colossus, let me crank out banshee's. Zooming around the god damn map (wtf is up with banshee's speed btw)
Game over.
That's all the marine players do. Mass M&M then Mass banshee's. As a P player, there is no way I can keep up with that crap -_- The only way is out rushing M&M
Sorry, just venting.
Messana
03-18-2010, 07:13 PM
your right, i used to be a zerg player and that about sums up what i did. Roach rush. then either Roach/hydra or Roach/Mutalisk
Protoss are too easy to win against. Terran are easiest to win with in my oppinion. That is why i switched to Terran.
Protoss is my favorite race, but they take too much skill.
lmfao
cannot tell if this post is serious
your right, i used to be a zerg player and that about sums up what i did. Roach rush. then either Roach/hydra or Roach/Mutalisk
Protoss are too easy to win against. Terran are easiest to win with in my oppinion. That is why i switched to Terran.
Protoss is my favorite race, but they take too much skill.
UM i do believe Terran require the most skill. Same as in SC 1.
Jpaninfite
03-18-2010, 07:15 PM
protoss is by far my favorite race thus far because of the skill level involved. No other race requires decent micro just to survive the early stages of gameplay...you just mass roaches or mm as terran or zerg.
so the guy roooooooooofl the skill of playing toss has no idea what he is talking about.
My suggestion to you is the 1 gateway straight to cybernetics...start pumping out stalkers with your zealots and make sure you have a couple sentries. Once you have a nice little strike force you should have your warpgate researched and 3 to 4 wargates...and it is time to push.
Get up to where the greedy zerg has expo'd with your group and also build a pylon...focus fire your stalkers to kill one roach at a time and you will obliterate that early roach army. Push in if you can or just stay back while you warp in some more stalkers...This early harass is of course very important to prevent those extra 2 gas at which point he will start pumping out mutas.
Most Zerg at this point will start pumping out lings in desperation to survive...and you can warp in some zealots at the same time.
Try this out a couple times and let me know how it goes...I can also show you some replays on proper micro management of stalkers/sentries.
Once you get the hang of it you will find that the toss so far the most fun to play early game.
Good luck!
Hulkbot
03-18-2010, 07:16 PM
IT'S READIN RIGHT MAN!!
hicks: Well maybe you're not reading IT right.
Rigormort
03-18-2010, 07:17 PM
M&M!
Oh, still not over?
Since you countered my M&M with lolmortals/colossus, let me crank out banshee's. Zooming around the god damn map (wtf is up with banshee's speed btw)
Game over.
That's all the marine players do. Mass M&M then Mass banshee's. As a P player, there is no way I can keep up with that crap -_- The only way is out rushing M&M
Sorry, just venting.
I ##@% M&M rushes. It's the damn zerg and their ability to spawn so many roaches that ticks me off. It's so cheap.
Krazytrumpet
03-18-2010, 07:18 PM
protoss is by far my favorite race thus far because of the skill level involved. No other race requires decent micro just to survive the early stages of gameplay...you just mass roaches or mm as terran or zerg.
so the guy roooooooooofl the skill of playing toss has no idea what he is talking about.
My suggestion to you is the 1 gateway straight to cybernetics...start pumping out stalkers with your zealots and make sure you have a couple sentries. Once you have a nice little strike force you should have your warpgate researched and 3 to 4 wargates...and it is time to push.
Get up to where the greedy zerg has expo'd with your group and also build a pylon...focus fire your stalkers to kill one roach at a time and you will obliterate that early roach army. Push in if you can or just stay back while you warp in some more stalkers...This early harass is of course very important to prevent those extra 2 gas at which point he will start pumping out mutas.
Most Zerg at this point will start pumping out lings in desperation to survive...and you can warp in some zealots at the same time.
Try this out a couple times and let me know how it goes...I can also show you some replays on proper micro management of stalkers/sentries.
Once you get the hang of it you will find that the toss so far the most fun to play early game.
Good luck!
I said rooooooofl at the fact that he doesn't want to play Protoss because it takes too much skill. Noob comment if I ever saw one.
Rigormort
03-18-2010, 07:19 PM
I ##@% M&M rushes. It's the damn zerg and their ability to spawn so many roaches that ticks me off. It's so cheap.
Cheap as in m/g
WHY DO ALIENS KILL ME EVERY TIME?
Jpaninfite
03-18-2010, 07:21 PM
I said rooooooofl at the fact that he doesn't want to play Protoss because it takes too much skill. Noob comment if I ever saw one.
misunderstood you. I was thinking you were the noob still assuming toss takes no skill...they have come a long way from mass goons psy storm
M&M!
Oh, still not over?
Since you countered my M&M with lolmortals/colossus, let me crank out banshee's. Zooming around the god damn map (wtf is up with banshee's speed btw)
Game over.
That's all the marine players do. Mass M&M then Mass banshee's. As a P player, there is no way I can keep up with that crap -_- The only way is out rushing M&M
Sorry, just venting.
Wha..?
Banshess are slow, don't do multi-target damage, and don't attack air. Also you can mutas out faster if you have a cache of larva and the gas.
The problem with protoss is that it's more time consuming and costly to switch strats than it is for other races, which is not really relevant to the problem.
Krazytrumpet
03-18-2010, 07:23 PM
misunderstood you. I was thinking you were the noob still assuming toss takes no skill...they have come a long way from mass goons psy storm
Yah, I almost exclusively play Toss.
I miss goon/psi storm spam, though =(
Dronmor
03-18-2010, 07:24 PM
you can tell this game is balanced since theres QQ threads about every race
Nephrahim
03-18-2010, 07:25 PM
I'm confused, you get a bunch of units that don't hit air... then complain when that's what they get?
You can't go on the defensive when you're toss ageisnt Zerg. Take your units, throw some stalkers and sentinels in there, and attack! You need to beat him before the mutas take control of the map!
Rigormort
03-18-2010, 07:26 PM
I'm confused, you get a bunch of units that don't hit air... then complain when that's what they get?
You can't go on the defensive when you're toss ageisnt Zerg. Take your units, throw some stalkers and sentinels in there, and attack! You need to beat him before the mutas take control of the map!
That's the problem. The only counter to Mass Roaches is Immortals. Then he'll switch to Mass Muts. Protoss can't switch fast enough to keep up with Muts. That's what I'm finding anyway.
Frozen
03-18-2010, 07:27 PM
your right, i used to be a zerg player and that about sums up what i did. Roach rush. then either Roach/hydra or Roach/Mutalisk
Protoss are too easy to win against. Terran are easiest to win with in my oppinion. That is why i switched to Terran.
Protoss is my favorite race, but they take too much skill.
Immortal rush > Roach Rush.
Dronmor
03-18-2010, 07:28 PM
Immortal rush > Roach Rush.
if they're good they'll start massing lings when they see the immortals and rip them
thats what i love about zerg, they can switch strat ot the drop of a hat
Zaphrous
03-18-2010, 07:29 PM
Roaches are so op.
They can only be countered by Zlot + colloseus and/or immortals, or dark templar.
Halfwingseen
03-18-2010, 07:30 PM
Roaches are so op.
They can only be countered by Zlot + colloseus and/or immortals, or dark templar.
Or..... 1 carrier.
Supercoolyel
03-18-2010, 07:31 PM
Thx for letting me know how to beat you :P
Crisischild
03-18-2010, 07:32 PM
I once had a Zerg player mix it up on me. Yeah, hit my base with 6 brood lords.
Within seconds I had billions of Broodlings swarming through my base. Hate those mother..... It was as bad as Mutaballs
Dronmor
03-18-2010, 07:33 PM
Roaches are so op.
They can only be countered by Zlot + colloseus and/or immortals, or dark templar.
or carriers or void rays or phoenix or stalkers or archons
Rigormort
03-18-2010, 07:34 PM
or carriers or void rays or phoenix or stalkers or archons
Everything that can shoot air is a counter? Armor, speed, cost, time, tier doesn't mean anything? Ok got it.
/sacarsm
Crayon
03-18-2010, 07:35 PM
Roach Rush.
Oh, still not over?
Since you countered my Roach with lolmortals/colossus, let me crank out Muts. Zooming around the god damn map (wtf is up with Mut's speed btw)
Game over.
That's all the zerg players do. Mass Roach then Mass Muts. As a P player, there is no way I can keep up with that crap -_- The only way is out rushing zerg roaches (lol gambooool)
Sorry, just venting.
I have never done this before, ever.
I'm more like:
Hydra rush!
Oh still not over?
Well I'll just fully upgrade those hydras, build 3 more haterchies and...
MEGA-Hydra rush
Game over.
Never lost a single game yet with that strat. Hydras > Everything, even taken out armies of mutas and roaches and ultras.
Dronmor
03-18-2010, 07:36 PM
Everything that can shoot air is a counter? Armor, speed, cost, time, tier doesn't mean anything? Ok got it.
/sacarsm
lets see any number of roaches deal with air units, can't be done, pretty sure archons rip through anything on the ground, though i haven't seen them used much, stalkers can deal with roaches (though it depends on your skill and size of armys) roaches can be countered pretty easy
Arkan
03-18-2010, 07:37 PM
A marginal micro with roaches completely demolishes protoss zealots, completely OP early game. I just had a 2v2 game and the zerg opponent had superior micro and completely destroyed my teamates 6 zealots with 3 roaches. I send in my 10 marines, obviously get flatlined within seconds. Already have Maruaders being prepped back at base, but too late to save my mate. In the meantime 2-3 void rays sneak around and destory my CC.... GG....
Gemini
03-18-2010, 07:38 PM
I don't do that as Zerg. Might explain why I keep losing with them :P
Septima
03-18-2010, 07:39 PM
I"m confused....I'm not a very good zerg player, but I' ve been working on it for awhile and Roach rushing is hardly what I have done to win, since Rushing one unit doesnt work against anyone that is smart enough to find out what your doing, unless your saying that the economy is so rediculous that they can spam them faster than anything you can do, which at this point I'd say they could roflstomp you regardless of the unit used, moar cash+common sense= winz.
This formula will work always, if you have more cash and you ARE using it, and you arent just shoving units at someone who is using the hard counter than you WILL win.
I play all races, and I've seen multiple rush techniques work, for each one.
Proxy Zealots have always been my easy win against zerg, 4 minute win.
Marine spam, while amazingly boring is a easy win unless someone is hard countering AND has a better eco.
And yes, roach rush can and sometimes does work, not all the time and thus I don't use it
I hate inconsistant strategies and I loathe people who rush for a quick game, that is neither fun nor productive for your macroing or microing skills unless you call working with a small-medium army of one kind of unit and doing a kite-off any type of skill building technique.
This game has too much rushing, while making it slower paced would certainly make it feel stiff, I can't help but think that the ability to just try to mass produce one type of unit should (NOT) be condoned.
Its the easy way out, and just makes for boring repetative play...
Does anyone agree or is this just my sad attempt at a coherant oppinion.
Arkan
03-18-2010, 07:40 PM
I"m confused....I'm not a very good zerg player, but I' ve been working on it for awhile and Roach rushing is hardly what I have done to win, since Rushing one unit doesnt work against anyone that is smart enough to find out what your doing, unless your saying that the economy is so rediculous that they can spam them faster than anything you can do, which at this point I'd say they could roflstomp you regardless of the unit used, moar cash+common sense= winz.
.
Most complaints are for early game roach assaults, even if you know zerg will spam roaches against you will not be able to create enough counter units in time. Especially if your protoss, by the time you get immortals a good zerg opponent can have double your units in roaches.
Audio
03-18-2010, 07:41 PM
I"m confused....I'm not a very good zerg player, but I' ve been working on it for awhile and Roach rushing is hardly what I have done to win, since Rushing one unit doesnt work against anyone that is smart enough to find out what your doing, unless your saying that the economy is so rediculous that they can spam them faster than anything you can do, which at this point I'd say they could roflstomp you regardless of the unit used, moar cash+common sense= winz.
This formula will work always, if you have more cash and you ARE using it, and you arent just shoving units at someone who is using the hard counter than you WILL win.
I play all races, and I've seen multiple rush techniques work, for each one.
Proxy Zealots have always been my easy win against zerg, 4 minute win.
Marine spam, while amazingly boring is a easy win unless someone is hard countering AND has a better eco.
And yes, roach rush can and sometimes does work, not all the time and thus I don't use it
I hate inconsistant strategies and I loathe people who rush for a quick game, that is neither fun nor productive for your macroing or microing skills unless you call working with a small-medium army of one kind of unit and doing a kite-off any type of skill building technique.
This game has too much rushing, while making it slower paced would certainly make it feel stiff, I can't help but think that the ability to just try to mass produce one type of unit should (NOT) be condoned.
Its the easy way out, and just makes for boring repetative play...
Does anyone agree or is this just my sad attempt at a coherant oppinion.
Somewhat agree.however if you keep rushing you will lose 50/50 and never move up a league. If they find that fun, being learning tools for other people then let them do it.
Septima
03-18-2010, 07:42 PM
Somewhat agree.however if you keep rushing you will lose 50/50 and never move up a league. If they find that fun, being learning tools for other people then let them do it.
I should have made it clear that I'm not a fan of rushing and do not do it unless experimenting with time crunching with units. I merely gave examples of strats that I've seen and used for each of those races.
Rushing is a gamble, I hate gambles.
Audio
03-18-2010, 07:43 PM
Most complaints are for early game roach assaults, even if you know zerg will spam roaches against you will not be able to create enough counter units in time. Especially if your protoss, by the time you get immortals a good zerg opponent can have double your units in roaches.
Many times i find that the protoss wont attack me until he has 2 or 3 immortals, you really only need 1 immortal. 3 is overkill, and i'll get a few zerglings for 50 minerals and destroy that expensive immortal. I still think stalkers and sentries are underrated, guardian shield reduces all damage against mutas and roaches, and if they happen to use their hardcounter to stalkers (zerglings) you still have forcefield.
Terralisk
03-18-2010, 07:44 PM
What DO you want us to do? Zerglings suck ass now. You make a bunch of those early and you just signed your own death warrant; you basically need to nearly double the cost of other race's units in ling numbers to match up to them. Basically, you need 3-4 lings to beat a marine and 6-7 to beat a zealot. Even fully upgraded, zerglings are only good if you make like 100 of them. And even then, they need support. And even then, they're not that good.
So, zerg players will naturally go for roaches as quickly as possible. Once that's done, you can either go for hydras or mutas. Hydras are pretty damn powerful, but the moment a toss player sees a roach, he starts cranking out colossi and immortals because roaches are pretty much useless against those. Same for hydras.
So, mutas are the way to go. However, mutas suck in air to air combat. Make a few phoenixes and watch the mutas go pop.
If zerg was so powerful, I'd be seeing more zerg players in the top 10 players in the ladder. Last time I checked, the highest ranked zerg player in my division (silver) was number 19. And zerg got nerfed in the last patch.
So yeah, I think the problem is on your side.
EDIT: Just checked, and the highest ranked zerg player in my division is number 11 now.
Terrorvision
03-18-2010, 07:45 PM
I love this game's fast pace. I played a WarCraft 3 match the other day (my old standby) and it was excruciatingly slow after playing SC2. Creeping just seemed to take forever and when our armies finally met the battle ended with a draw and the match drug on for even longer while we both rebuilt.
I'm really loving the rush tactics common in SC2. It is a great opening test - if you're good enough to survive the inevitable rush and keep going then you move on to the next stage of the match. But, if you aren't the match is over and it saves everyone a from a long, boring drug out match.
On topic, I also notice most zerg do this. I have only encountered a few who have deviated from this path and they are the ones that usually beat me, though I did just lose to a zerg who went roaches to mutas. As protoss it is pretty tough to keep up if you start making immortals then they switch to air at the drop of a hat.
Not to mention getting adequate AA is pretty tough as protoss, it isn't as simple as just popping out a few phoenixes. Protoss takes forever to switch over to making air units if you were planning on doing something different. And templars are tough too since you have to research the only ability they are even good for.
Skragz
03-18-2010, 07:46 PM
To be honest I did not read every reply to this post. But pretty sure not 1 person mentioned psi storm. pretty sure that would absolutely **#! the zerg roach rush. 15-20 roaches? no problem.. CLICKETY KLOWW. Thunder and lightning crash boom baby. am i right?> one or 2 psi storms would wreck any zerg mass tactics.
i have only just started playing the beta, only played as terran so far. but from what i know of sc1..a good ol psi storm will wreck anthing en "mass"
Halfwingseen
03-18-2010, 07:47 PM
As protoss: blah blah whine whine. protoss have the most viable strategies of any race, waaaay to many options when you are protoss. i'm not saying they need a nerf, i'm saying zerg + terran need their weak units buffed, so there are more viable strategies. but anyway, if protoss can't handle zerg rush because 1 or 2 immortals doesn't cut it, make some sentries? 3 sentries + 2 immortals > any roach rush, you can either use their shield to make roaches weak, OR you can make fake immortals, which ruins roaches, and they have to waste precious micro time or just alot of time if they don't micro to check for images. you can usually take out between 2 and 4 roaches before they even start on your real guys. and you can use force field to fight them 1 at a time. sentries are very powerful especially vs zerg, use them.
Korja
03-18-2010, 07:48 PM
Actually i get zergling rushed now and again
Terralisk
03-18-2010, 07:49 PM
Actually i get zergling rushed now and again
Yeah, the 6 drone pool zergling rush can still work if you're really quick with it. Otherwise, if you get killed by a ling rush nowadays, you did something wrong.
Terran can very easily close off their base now. Three marines behind the supply depots = 18 dead zerglings.
Protoss can actually get zealots up faster than zerg can get lings up thanks to chrono boost. Rushing a toss player who knows what he's doing with lings is suicide.
Fldsjflsdjfa
03-18-2010, 07:50 PM
As protoss: blah blah whine whine. protoss have the most viable strategies of any race, waaaay to many options when you are protoss. i'm not saying they need a nerf, i'm saying zerg + terran need their weak units buffed, so there are more viable strategies. but anyway, if protoss can't handle zerg rush because 1 or 2 immortals doesn't cut it, make some sentries? 3 sentries + 2 immortals > any roach rush, you can either use their shield to make roaches weak, OR you can make fake immortals, which ruins roaches, and they have to waste precious micro time or just alot of time if they don't micro to check for images. you can usually take out between 2 and 4 roaches before they even start on your real guys. and you can use force field to fight them 1 at a time. sentries are very powerful especially vs zerg, use them.
My sentries seem to get focused as soon as they're seen. I'm not very good at microing, but they're often the first to go down besides the frontline troops. I almost wish I could target where I want the shield to be put instead of having it centered on the sentry.
Arkan
03-18-2010, 07:51 PM
To be honest I did not read every reply to this post. But pretty sure not 1 person mentioned psi storm. pretty sure that would absolutely **#! the zerg roach rush. 15-20 roaches? no problem.. CLICKETY KLOWW. Thunder and lightning crash boom baby. am i right?> one or 2 psi storms would wreck any zerg mass tactics.
i have only just started playing the beta, only played as terran so far. but from what i know of sc1..a good ol psi storm will wreck anthing en "mass"
Its funny what people refer to as a "rush."
Mentlegen
03-18-2010, 07:52 PM
To be honest I did not read every reply to this post. But pretty sure not 1 person mentioned psi storm. pretty sure that would absolutely **#! the zerg roach rush. 15-20 roaches? no problem.. CLICKETY KLOWW. Thunder and lightning crash boom baby. am i right?> one or 2 psi storms would wreck any zerg mass tactics.
i have only just started playing the beta, only played as terran so far. but from what i know of sc1..a good ol psi storm will wreck anthing en "mass"
To be able to build 1 high templar you need:
Pylon, Gateway, cybernetics core, twilight council, a Templar archives, the 200/200 psi storm research, and they still cost 150 gas.
Cost:
900 minerals.
650 Gas.
245 - 295 Seconds. (240 for buildings, 55 second normal build time, 5 seconds warp gate.)
A zerg could literally kill you twice before you got all that, as that's assuming the zerg never scouts you, you never build anything else, and you can collect all those resources.
Space
03-18-2010, 07:53 PM
Alright guys here's all you gotta do if your protoss fighting zerg. Send out a probe to scout as you normally would and cap his gas veins with your own refineries. That will piss him off to no end but slow those roaches down a LOT. Get the zeolots in there a few moments later and its gg.
Dronmor
03-18-2010, 07:54 PM
What DO you want us to do? Zerglings suck ass now. You make a bunch of those early and you just signed your own death warrant; you basically need to nearly double the cost of other race's units in ling numbers to match up to them. Basically, you need 3-4 lings to beat a marine and 6-7 to beat a zealot. Even fully upgraded, zerglings are only good if you make like 100 of them. And even then, they need support. And even then, they're not that good.
So, zerg players will naturally go for roaches as quickly as possible. Once that's done, you can either go for hydras or mutas. Hydras are pretty damn powerful, but the moment a toss player sees a roach, he starts cranking out colossi and immortals because roaches are pretty much useless against those. Same for hydras.
So, mutas are the way to go. However, mutas suck in air to air combat. Make a few phoenixes and watch the mutas go pop.
If zerg was so powerful, I'd be seeing more zerg players in the top 10 players in the ladder. Last time I checked, the highest ranked zerg player in my division (silver) was number 19. And zerg got nerfed in the last patch.
So yeah, I think the problem is on your side.
EDIT: Just checked, and the highest ranked zerg player in my division is number 11 now.
i got a problem with this in perticular, i'm sick of a roach off ZvZ, so i stopped making roaches, and started dominating early game.
you say you need 2 or 3x the number of lings to stop a unit? no problem, i'll pump out 4 times a s many and laugh
Arnath
03-18-2010, 07:55 PM
For cost effectiveness, early roach rushes can be countered with Stalkers. Zergling rushes are inconsequential and can be countered with 1-2 zealot/probes (there have been several posts on these forums with replays of this tactic). Thus, the roach rush becomes the biggest worry and mass stalkers are extremely effective, especially since a baseline 3-gate opener allows you to create them relatively quickly. Add a sentry or 2 for good measure with their Guardian Shield and you should be fine.
I want to disagree with an earlier post regarding hallucination on sentries. If you have researched this ability by the time the roaches hit you, you have not been "rushed" (IMHO). However, as mentioned above, they are still extremely handy against everything with a ranged attack due to GS.
Obviously these comments come with the disclaimer that this is based on my (limited) experience and replay observation.
Idkanything
03-18-2010, 07:56 PM
you can tell this game is balanced since theres QQ threads about every race
^ this
Every other post on here now is "X IS OP!" the next post is "X Can't win against Y!" then "Y Is underpowered against X"
lol
learn to scout - it really is the only reason people get curb-stomped and then come crying to the forums. Either they don't know the appropriate counter, or don't see what they should be getting in time. Or the counter requires a unit that you can't just attack move with and thats what people are accustomed to.
Blackened
03-18-2010, 07:57 PM
Roach Rush.
Oh, still not over?
Since you countered my Roach with lolmortals/colossus, let me crank out Muts. Zooming around the god damn map (wtf is up with Mut's speed btw)
Game over.
That's all the zerg players do. Mass Roach then Mass Muts. As a P player, there is no way I can keep up with that crap -_- The only way is out rushing zerg roaches (lol gambooool)
Sorry, just venting.
i havent roach rushed anyone in atleast a week. quit crying like a #*##@
I'm a high-ranked Gold player, and honestly... I have NO IDEA what people are talking about with the "constant Roach rushes". The only match-up that I consistently use Roaches is ZvZ. I rarely if ever use them against Terran and only use them against Protoss to defend against 2-gate after I fast-expand.
Rayne
03-18-2010, 07:59 PM
you can tell this game is balanced since theres QQ threads about every race
Instead of adapting to situations, find strategies and techniques to counter-act them, people get upset and whine about it until it get's nerfed, happened in WoW, 's gonna happen to SC2 as well.
Stuff
03-18-2010, 08:00 PM
M&M!
Oh, still not over?
Since you countered my M&M with lolmortals/colossus, let me crank out banshee's. Zooming around the god damn map (wtf is up with banshee's speed btw)
Game over.
That's all the marine players do. Mass M&M then Mass banshee's. As a P player, there is no way I can keep up with that crap -_- The only way is out rushing M&M
Sorry, just venting.
Sentry Forcefield + HT Psi Storm would like a few words inside that transparent room with the ceiling made out of lightning bolts.
That says nothing of Immortals vs MMM balls. As for banshees.. learn to air-to-air, seeing as Banshees can't hit air.
Got caught by cloak? guess you should've expected a cloaking unit to, you know, cloak.. and maybe made an Observer.
Yeah Mutas are way overpowered vs Protoss, if only we had a tier 1.5 unit that completely destroyed them...
oh wait
Roaches and Mutas?!
GAME OVER MAN
GAME OVER!
/aliens
Maybe we could build a fire, sing a couple of songs, huh? Why don't we try that?
Tzenes
03-18-2010, 08:03 PM
I have you tried logarithms?
Pertinacious
03-18-2010, 08:04 PM
Yeah Mutas are way overpowered vs Protoss, if only we had a tier 1.5 unit that completely destroyed them...
oh wait
Haha, you serious?
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